A natural situation

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yonosoy
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Re: A natural situation

Post by yonosoy » Fri Mar 04, 2016 11:08 pm

Yes contegufo, I know...

So, some things.
The second envelope for clouds by CTZn is great. The only thing is that runs slower.... and now I know why:
The value for max. coef. extinction is 0.05; I usually take 0.01. So this second envelope is faster than the first.
And the first time i use the multifractal function for the landscape.

Clouds volume is about 200x200x2 km. Godrays catched at last!
Attachments
Godrays.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


https://www.instagram.com/yonosoy_nada/

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Oscar J
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Re: A natural situation

Post by Oscar J » Sat Mar 05, 2016 1:04 am

:O

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yonosoy
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Re: A natural situation

Post by yonosoy » Sun Mar 06, 2016 2:17 pm

Testing the built-in multifractal function. Three basis type.
Attachments
multifractal_landscape_test_basis_type_0.jpg
multifractal_landscape_test_basis_type_1.jpg
multifractal_landscape_test_basis_type_2.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


https://www.instagram.com/yonosoy_nada/

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yonosoy
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Re: A natural situation

Post by yonosoy » Tue Mar 08, 2016 9:00 am

45h of render, is enough for me to see the beauty...
Instead of zoom-in and complain about the noise, zoom-out!
200x200x4 km of volume. Only a part of it. Of course exhaustive.
The beautiful interaction below the clouds (godrays).
Attachments
clouds sea_2.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


https://www.instagram.com/yonosoy_nada/

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OnoSendai
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Re: A natural situation

Post by OnoSendai » Tue Mar 08, 2016 9:01 am

very pretty!

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Polinalkrimizei
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Re: A natural situation

Post by Polinalkrimizei » Tue Mar 08, 2016 9:09 am

What an elaborate way to torture computing machines :)

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yonosoy
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Re: A natural situation

Post by yonosoy » Tue Mar 08, 2016 9:12 am

hahahahahah....
I don´t need the machine for nothing more I believe.
Thanks Ono.

I´m "trying" to study beaux arts at this moments. I don´t consider myself like an artist. Time and we see... At the moment this is my only composition for art. Stranges disapointments between a net and a mesh. I re-exposed the same igi four times with different azimuth.
I expect to use the machine in a more creative way in the future.
Attachments
malla.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


https://www.instagram.com/yonosoy_nada/

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kklors
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Re: A natural situation

Post by kklors » Tue Mar 08, 2016 11:11 am

yonosoy wrote:45h of render, is enough for me to see the beauty...
Instead of zoom-in and complain about the noise, zoom-out!
200x200x4 km of volume. Only a part of it. Of course exhaustive.
The beautiful interaction below the clouds (godrays).

Wooh that looks fluffy <3

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CTZn
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Re: A natural situation

Post by CTZn » Fri Mar 25, 2016 9:02 am

Polinalkrimizei wrote:What an elaborate way to torture computing machines :)
and men :>

Pretty much on point yonosoy, nice clouds !
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CTZn
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Re: A natural situation

Post by CTZn » Fri Mar 25, 2016 9:04 am

yonosoy wrote:Testing the built-in multifractal function. Three basis type.
You are one click away from using textures for elevation control, keep it going !
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Onizuka
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Re: A natural situation

Post by Onizuka » Thu May 05, 2016 11:30 am

Nice yonosoy

I have a question, are the god rays created automaticly after the light passes through the clouds ? Or is there a layer of "fog" under the clouds to catch the density of the rays ?

And by the way could you please tell me what is your computer configuration for your renders to be such clear in that time ?

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CTZn
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Re: A natural situation

Post by CTZn » Fri May 06, 2016 4:57 am

Onizuka wrote:I have a question, are the god rays created automaticly after the light passes through the clouds ? Or is there a layer of "fog" under the clouds to catch the density of the rays ?
God rays are a consequence of scattering, so yes they will appear (at a time cost) if a partially occluded, incoming light is passing through a scattering media. In the here case, disabling godrays would also disable clouds in one go, as they are from the same phenomenon (scattered light).
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Onizuka
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Re: A natural situation

Post by Onizuka » Fri May 06, 2016 5:05 am

Ok thanks for the explanation CTZn,

Then I never rendered clouds long enough to see the god rays :lol:

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CTZn
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Re: A natural situation

Post by CTZn » Fri May 06, 2016 6:55 am

Well, the volume must extend below the clouds range so scattering can happen, ie the cloud box bottom must be dragged down to (or better, below) the floor with some non-zero sss value within.
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Onizuka
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Re: A natural situation

Post by Onizuka » Fri May 06, 2016 11:40 am

Ah ok I see why there is still no god rays in that test I did before to see your new post ! I'm gonna test the same scene with the cloud box going under the ground.

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