![Smile :)](./images/smilies/icon_smile.gif)
A natural situation
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: A natural situation
The top half of the image looks really good.
Keep working!
![Smile :)](./images/smilies/icon_smile.gif)
Re: A natural situation
Thanks Oscar. You are right.
Another attempt.
The terrain becomes from houdini inside C4D. Sadly I can not spread instances objects over the mesh linked to houdini and I need to export the mesh
. The multifractal function from houdini is very versatile.
A patch of 5x5 km with 32 mill. of poligons and over 100000 trees So, hard to work...
Another attempt.
The terrain becomes from houdini inside C4D. Sadly I can not spread instances objects over the mesh linked to houdini and I need to export the mesh
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
A patch of 5x5 km with 32 mill. of poligons and over 100000 trees So, hard to work...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: A natural situation
The general test for a landscape.
Probably I start a new thread called "landscapes" for the next one in a weeks.
Probably I start a new thread called "landscapes" for the next one in a weeks.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: A natural situation
Nice. Congrats on your works.
Re: A natural situation
Hi
Congratulations on the excellent scene!
A question; I understand it's been used Houdini for the mountains but for vegetation perhaps Surface Spread?
The choice of using Houdini + Indigo instead of the known modeling software landscape has its own reason?
You have a very powerful computer to handle the millions of polygons of the scene?
Congratulations on the excellent scene!
A question; I understand it's been used Houdini for the mountains but for vegetation perhaps Surface Spread?
The choice of using Houdini + Indigo instead of the known modeling software landscape has its own reason?
You have a very powerful computer to handle the millions of polygons of the scene?
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: A natural situation
Yeah, getting better! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: A natural situation
That last one is looking pretty awesome! ![Cool 8)](./images/smilies/icon_cool.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
Re: A natural situation
Thank you very much. Really apreciated the feedback.
Contegufo, I use houdini for the landscapes because is at the moment the one that allows me to extend the space. I try large landscapes since the beginning and the multifractal asset that I found in a course of CMIVFX is very powerfull for this purposes. For the vegetation I´m using Surface Spread, yes.
Now, please Ono, teach me how to use the internal scatter of indigo or I can´t go further. The scene reaches an amount of ram in C4d that don´t allow me to export a large number of instances. It´s not a question of time because run out of memory. I feel that with the scatter of indigo I can go over two millions of instances (enough for now).
So please, post a simple scene with some teapots in a plane or something...
10x10 km. Not enough grass ...
Contegufo, I use houdini for the landscapes because is at the moment the one that allows me to extend the space. I try large landscapes since the beginning and the multifractal asset that I found in a course of CMIVFX is very powerfull for this purposes. For the vegetation I´m using Surface Spread, yes.
Now, please Ono, teach me how to use the internal scatter of indigo or I can´t go further. The scene reaches an amount of ram in C4d that don´t allow me to export a large number of instances. It´s not a question of time because run out of memory. I feel that with the scatter of indigo I can go over two millions of instances (enough for now).
So please, post a simple scene with some teapots in a plane or something...
10x10 km. Not enough grass ...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: A natural situation
It would be a very nice animation bird's but perhaps the calculation is very heavy?
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
Re: A natural situation
Hi contegufo, flock of birds for more over... (maybe). It´s planed and now with the connection of C4D and houdini is easier to do.
OK. I got the code of the scatter installing sketchup and doing an exportation.
The first test goes more or less good (there are a lot of different plants but I see only the big patch). More than 6 millions of instances in 25 seconds and two minutes of installation. Very good! Then I try to take the last scene and things go odd.
Some sketchup user can help me with the scatter numbers? I try with some values and I get 0 instances or this
.
Thank you in advanced. And sorry for the personal request Ono ...
OK. I got the code of the scatter installing sketchup and doing an exportation.
The first test goes more or less good (there are a lot of different plants but I see only the big patch). More than 6 millions of instances in 25 seconds and two minutes of installation. Very good! Then I try to take the last scene and things go odd.
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Thank you in advanced. And sorry for the personal request Ono ...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: A natural situation
Here is an example showing mixing of two different scattered objects, with different weights so that one is more likely than the other.
- Attachments
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- scatter_object_group_test.pigs
- (128.6 KiB) Downloaded 325 times
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: A natural situation
You do know Ono made some significant scattering optimisations for version 4 right? ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: A natural situation
So many thanks for the example Ono. Now multiple objects works and I can go to near 20 millions of instances. This is so good for landscape attempts... But a last question, I can´t find a meaning of slope in the scatter. Is it possible in any way?
Thanks for the info Oscar, I have no idea about the optimisations. I will change to v4 soon.![Smile :)](./images/smilies/icon_smile.gif)
P.D.: near twice of speed in v4.
There is a "material" option for the scatter, but it don´t works if you select a material that is part of a blended one. It would be great that this work for a subcomponent material (because the meaning of slope is given by the material). Only an observation
.
Thanks for the info Oscar, I have no idea about the optimisations. I will change to v4 soon.
![Smile :)](./images/smilies/icon_smile.gif)
P.D.: near twice of speed in v4.
There is a "material" option for the scatter, but it don´t works if you select a material that is part of a blended one. It would be great that this work for a subcomponent material (because the meaning of slope is given by the material). Only an observation
![Smile :)](./images/smilies/icon_smile.gif)
- Attachments
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- scatter_test_2.jpg (720.49 KiB) Viewed 11628 times
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: A natural situation
Hi,
Sorry for the late, but I had a problem with my internet during a long time, the cable suffered corrosion and had to be replaced...
First, great renders man!
I had made a few tests to get the god rays through the clouds but I failed on each situations.
I tried with more or less fog, I tried with different altituds for the clouds, I tried with both materials the one without haze and the one with the haze, and I tried with extra atmospheric and a real life sized sphere with an SSS to simulate the atmosphere.
I guess my render is in the subject of the post since it is a country landscape, and actually a real one not very far from my home, that I tried to recreate. It's still a work in progress though. A lot of objects scattered here and I use sketchup; I've got other scattering tests from sketchup if you would like yonosoy..
Sorry for the late, but I had a problem with my internet during a long time, the cable suffered corrosion and had to be replaced...
First, great renders man!
I had made a few tests to get the god rays through the clouds but I failed on each situations.
I tried with more or less fog, I tried with different altituds for the clouds, I tried with both materials the one without haze and the one with the haze, and I tried with extra atmospheric and a real life sized sphere with an SSS to simulate the atmosphere.
I guess my render is in the subject of the post since it is a country landscape, and actually a real one not very far from my home, that I tried to recreate. It's still a work in progress though. A lot of objects scattered here and I use sketchup; I've got other scattering tests from sketchup if you would like yonosoy..
- Attachments
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- The clouds without haze. A fog box and a real life sphere atmosphere with SSS for each render
- Rendu 00580899bb.jpg (499.96 KiB) Viewed 11610 times
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- Maybe a little ray ? or not
- Rendu 00580899b.jpg (163.44 KiB) Viewed 11610 times
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- Rendu 00580911b.jpg (504.11 KiB) Viewed 11610 times
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- Clouds with haze ~1000m
- Rendu 00580932b.jpg (729.7 KiB) Viewed 11610 times
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- Clouds with haze, rized up to ~6000m
- Rendu 00580946b.jpg (835.88 KiB) Viewed 11610 times
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