A natural situation

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yonosoy
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Re: A natural situation

Post by yonosoy » Fri Mar 04, 2016 11:08 pm

Yes contegufo, I know...

So, some things.
The second envelope for clouds by CTZn is great. The only thing is that runs slower.... and now I know why:
The value for max. coef. extinction is 0.05; I usually take 0.01. So this second envelope is faster than the first.
And the first time i use the multifractal function for the landscape.

Clouds volume is about 200x200x2 km. Godrays catched at last!
Attachments
Godrays.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
https://makersplace.com/yonosoy_nada/

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Oscar J
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Re: A natural situation

Post by Oscar J » Sat Mar 05, 2016 1:04 am

:O

yonosoy
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Re: A natural situation

Post by yonosoy » Sun Mar 06, 2016 2:17 pm

Testing the built-in multifractal function. Three basis type.
Attachments
multifractal_landscape_test_basis_type_0.jpg
multifractal_landscape_test_basis_type_1.jpg
multifractal_landscape_test_basis_type_2.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
https://makersplace.com/yonosoy_nada/

yonosoy
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Re: A natural situation

Post by yonosoy » Tue Mar 08, 2016 9:00 am

45h of render, is enough for me to see the beauty...
Instead of zoom-in and complain about the noise, zoom-out!
200x200x4 km of volume. Only a part of it. Of course exhaustive.
The beautiful interaction below the clouds (godrays).
Attachments
clouds sea_2.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
https://makersplace.com/yonosoy_nada/

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OnoSendai
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Re: A natural situation

Post by OnoSendai » Tue Mar 08, 2016 9:01 am

very pretty!

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Polinalkrimizei
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Re: A natural situation

Post by Polinalkrimizei » Tue Mar 08, 2016 9:09 am

What an elaborate way to torture computing machines :)

yonosoy
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Re: A natural situation

Post by yonosoy » Tue Mar 08, 2016 9:12 am

hahahahahah....
I don´t need the machine for nothing more I believe.
Thanks Ono.

I´m "trying" to study beaux arts at this moments. I don´t consider myself like an artist. Time and we see... At the moment this is my only composition for art. Stranges disapointments between a net and a mesh. I re-exposed the same igi four times with different azimuth.
I expect to use the machine in a more creative way in the future.
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malla.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
https://makersplace.com/yonosoy_nada/

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kklors
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Re: A natural situation

Post by kklors » Tue Mar 08, 2016 11:11 am

yonosoy wrote:45h of render, is enough for me to see the beauty...
Instead of zoom-in and complain about the noise, zoom-out!
200x200x4 km of volume. Only a part of it. Of course exhaustive.
The beautiful interaction below the clouds (godrays).

Wooh that looks fluffy <3

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CTZn
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Re: A natural situation

Post by CTZn » Fri Mar 25, 2016 9:02 am

Polinalkrimizei wrote:What an elaborate way to torture computing machines :)
and men :>

Pretty much on point yonosoy, nice clouds !
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CTZn
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Re: A natural situation

Post by CTZn » Fri Mar 25, 2016 9:04 am

yonosoy wrote:Testing the built-in multifractal function. Three basis type.
You are one click away from using textures for elevation control, keep it going !
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Onizuka
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Re: A natural situation

Post by Onizuka » Thu May 05, 2016 11:30 am

Nice yonosoy

I have a question, are the god rays created automaticly after the light passes through the clouds ? Or is there a layer of "fog" under the clouds to catch the density of the rays ?

And by the way could you please tell me what is your computer configuration for your renders to be such clear in that time ?

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CTZn
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Re: A natural situation

Post by CTZn » Fri May 06, 2016 4:57 am

Onizuka wrote:I have a question, are the god rays created automaticly after the light passes through the clouds ? Or is there a layer of "fog" under the clouds to catch the density of the rays ?
God rays are a consequence of scattering, so yes they will appear (at a time cost) if a partially occluded, incoming light is passing through a scattering media. In the here case, disabling godrays would also disable clouds in one go, as they are from the same phenomenon (scattered light).
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Onizuka
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Re: A natural situation

Post by Onizuka » Fri May 06, 2016 5:05 am

Ok thanks for the explanation CTZn,

Then I never rendered clouds long enough to see the god rays :lol:

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CTZn
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Re: A natural situation

Post by CTZn » Fri May 06, 2016 6:55 am

Well, the volume must extend below the clouds range so scattering can happen, ie the cloud box bottom must be dragged down to (or better, below) the floor with some non-zero sss value within.
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Onizuka
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Re: A natural situation

Post by Onizuka » Fri May 06, 2016 11:40 am

Ah ok I see why there is still no god rays in that test I did before to see your new post ! I'm gonna test the same scene with the cloud box going under the ground.

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