A natural situation

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Onizuka
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Re: A natural situation

Post by Onizuka » Sat Jun 18, 2016 11:19 am

Ok, I made a test the other day, with this parameters, but I'm not sure about the results, if you look at the sky colors ( or the color should be right if longer render time maybe I don't know, I had no more time to test this )
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Render 00089.jpg

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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Jun 20, 2016 5:27 am

Hi Onizuka. Sorry for your scene.

The v4.0.38 still loose power with time, decreasing the samples/pixel of the scene, but not so much.
Last edited by yonosoy on Wed Nov 03, 2021 3:03 am, edited 1 time in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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Jay-ko
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Re: A natural situation

Post by Jay-ko » Mon Jun 20, 2016 7:13 am

nice instagram effect :lol:
errare humanum est

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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Jun 20, 2016 9:53 am

Hi Jay-ko.
I can´t understand the joke, sorry.
But if there is something wrong with the picture just tell me to do it better in the future...
I´m not very good with the color...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Jul 25, 2016 6:25 pm

Another bidirectonal path tracing test over earth simulation with atmosphere. Sample quality is not very good but run on esteroides (8M samples/s in windows 8.1 and more than 10.5M samples/s in windows 10). Physical aperture difraction. There is a defect on the water bump.
The silver sphere has 1 km radius, so the islands are giant (I put this reference later). A little disaster but here goes.
Attachments
bidirectional_test_2.jpg
Last edited by yonosoy on Mon Aug 01, 2016 10:30 am, edited 2 times in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Aug 01, 2016 8:08 am

Just realized that bidirectional mode works without the need of any trick for earth simulation (not for a patch !!).
Indigo v4.0.41 starts to sample but freezes at minute two.
Bidirectional metropolis because I want to capture the reflection of the physical aperture difraction. I must to compare it with a simple metro with post-pro aperture...
Still this defect on the bump, I don´t know why.
With circular aperture the speed is normal (867 k samples/s) and the samples are of a better quality...
Attachments
volcanic_islands.jpg
Last edited by yonosoy on Mon Aug 01, 2016 10:45 am, edited 2 times in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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OnoSendai
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Re: A natural situation

Post by OnoSendai » Mon Aug 01, 2016 8:18 am

Cool.
Is the water a bump texture, or a shader?

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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Aug 01, 2016 8:32 am

A shader. Really strange...
The oceans mesh is highly poligonizated and has two subdivision with smoth on.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

Nicole Kidman
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Re: A natural situation

Post by Nicole Kidman » Mon Nov 28, 2016 10:39 pm

Looks nice!
Thanks for the tip!
tell me please where you can download Indigo scenes examples? Exterior an Interior

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yonosoy
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Re: A natural situation

Post by yonosoy » Thu Jan 21, 2021 10:21 am

So many thanks, Thread closed I miss this...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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yonosoy
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Re: A natural situation

Post by yonosoy » Thu Jan 21, 2021 10:22 am

P.D. you can smell the road and pick up some examples of all.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

Alamy
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Re: A natural situation

Post by Alamy » Mon Aug 01, 2022 11:42 am

yonosoy wrote:
Mon Aug 01, 2016 8:08 am
Just realized that bidirectional mode works without the need of any trick for earth simulation (not for a patch !!).
Indigo v4.0.41 starts to sample but freezes at minute two.
Bidirectional metropolis because I want to capture the reflection of the physical aperture difraction. I must to compare it with a simple metro with post-pro aperture...
Still this defect on the bump, I don´t know why.
With circular aperture the speed is normal (867 k samples/s) and the samples are of a better quality...
Hi Yonosy!
Can you tell me how I can achieve this in Sketchup, Please

Alamy
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Re: A natural situation

Post by Alamy » Mon Aug 01, 2022 11:45 am

yonosoy wrote:
Tue Oct 20, 2015 10:26 pm
Working around with IES I realized that is not possible to simply apply the IES profile to the polygons of a bulb.
IES expetcs a simple polygonal plane. Almost here the light pattern of the IES is lighting from every polygon of the bulb with odd results.
Then I substitute some bulbs per polygons plane and the mie_cumulus phase per uniform and seems very correct.
scene 9 night.jpg

Next to come some mist in a forest :) .
Also If you can help me to achieve this effect in Sketchup I will be grateful to you

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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Apr 03, 2023 6:49 am

Preview: Re: A natural situation
Tanks alamy for remove this closed thread.
Now is the moment for a reply...

The circumstance is this...

3.8, 20 minutes. Heavy weather.

Heavy_weather.jpg
Heavy_weather.jpg
donde está el pigs? seguro que lo tienes, el mio esta roto y perdido, demasiadas vueltas...

Pigs size 112 Kb.

Heavy_weather_v4.0.50.jpg



Pigs size 112 Kb.

Estaba bien, pero el mapa de obstaculo fue un obstaculo ¿? siempre la difracción de apertura física se estropea cuando es una joya. Me quieres hacer creer que Nick es tonto también y se olvida de la diferencia?


Heavy_weather.jpg
Heavy_weather_v4.0.54_minime.jpg
Heavy_weather_v4.0.54_spherical_cam.jpg
Heavy_weather_v4.0.54_spherical_cam.jpg
Me hubiera interesado la esférica, porque es un HDR interesante. Pero tampoco funcionó su recuperación...

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Heavy_weather_v4.0.54_minime.jpg

desde hel cielo
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Apr 03, 2023 6:50 am

¿Porque le quitaís a mis chiquillos lo que Ël les trajo? Y quién eres tú, alicia?
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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