A natural situation

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CTZn
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Re: A natural situation

Post by CTZn » Thu May 01, 2014 12:25 am

yonosoy wrote: CTZn will be great to serve you as tester when you come back. Meanwhile...
I'm here ready to help at no condition. Either what... :P
obsolete asset

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yonosoy
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Re: A natural situation

Post by yonosoy » Thu May 01, 2014 9:19 am

Hi.
Will be a good prize to see them larger and cleaner, just give me a days for three study positions (try to adapt the last one for a "bigger" machine and resolution (more octaves...)).
Thanks too bubs. :)

Well, this is atm the landscape. All about your shaders (look at the germinal part of the displacement... canyons again !! ). The third part of the equation (detail) is not tested... In the need of almost three cams to finetune and give a proper detail ...

From some time ago, this proposal looks very interesant:
Main proc:
Code:
def distance(vec3 ps, real scl, int oct) real:
let
octave = toFloat(oct + 1)
pw = pow(2, octave) / 2.0
pos = ps * (scl * pw * paramOctavesRatio())
Vo = voronoi3d(pos, paramDisorder())
in
dist(pos, Vo) / pw
wich allows to sum outputs like so
Code:
distance(pos, scale, 0)
+ distance(pos, scale, 1)
+ distance(pos, scale, 2)
+ distance(pos, scale, 3)
+ ...
If you can now define a little more the procedure (if fits for this) ... A lot of thanks in advanced.

1.7 Million of unique triangles (what a beautiful subdivision algorithm !!!). Excuses once again to the team...
High_mountain_working_startpoint.pigs
(3.47 KiB) Downloaded 150 times
For more over a better compression of the images.
Attachments
High_mountain_working_startpoint.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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yonosoy
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Re: A natural situation

Post by yonosoy » Fri May 02, 2014 6:13 am

Hi.
Since the pigs was near to be lost yesterday, here goes.
Thanks a lot.
:)
P.D: choose your own resolution, camera setup, tonemapping... but the scene is delicated. Thanks again.
Attachments
Print_High_mountain.pigs
(4.46 KiB) Downloaded 173 times
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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CTZn
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Re: A natural situation

Post by CTZn » Sun May 04, 2014 2:02 am

gracias por compartir :)

the shader you refer to is the sturdy rock.
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yonosoy
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Re: A natural situation

Post by yonosoy » Tue May 06, 2014 12:20 am

Thanks a lot, this one was forgotten by afraid... :D

Lighting with a washer in the cam position ("flash light" concept).
Earliest phase for UV mapping and texturing ... (obviously imperfections and lack of details in this point).
corresembraos_flash.jpg
Note: The image format correspond to the proposal canon : PI > 1 + 1/PI (so close to panavision > a complet vision). Same with the trunk diameter (315 mm. is a metric standard and from memory exists a very close value in inchs). The thing is to translate the digital (decimal) format to a natural one.
Aproximation 0.315; human reason PI/10 (with infinite decimals...); natural reason 1/PI.
Just translate PI in the last step (the pixel, the color, the sinthetic sound, ...). But in the last step !!!! Not to drag an infinite of infinites disappointments... (is not in "Christian words" but is a constant feeling).
Pi don´t exists in nature, is the divine concept; how long is the coast of a land ? Maybe is right for us to stop in atoms and electrons (in practice, spheres).
Pi and e rules nature, but are concepts.
... to materialize the concepts,
not to conceptualized the materials
!


P.D: dígito>digital>>"related to the figers" (10).

P.D.2: The natutal image is that we are feeding an horse with apples, when they can´t open the mouth so much ( the apples needs to be smashed with the snout)...
The second image is easiest. Try to comunicate Pi/7 in a digital way ... infinite time, but is possible to express the concept and 1/7 is a fact. So, universal constants and proportional relationships.

(told to the wind ...)

P.D.3:
The parable of the cats.
Was writed in this cardboard, and composed in 2 minutes by inspiration to answer to a specific question of a friend.

Question: ... then, what for are we here ?
Answer: ...
IMG_5311.jpg
IMG_5312.jpg
The Parable of the cats (transcription).rar
The most important document til now. A comprehension is expected more over, at the light of what a Corresembraós is.
(666 Bytes) Downloaded 157 times
Near to die yoS-eidaN agree with not to translate the poems. Only a phrase to bite you.
- This bully (God) take off all the fishes he want from the sea and throw out to us the fishbones...

... time erased some words in the backface. Question if it is of your interest !

Update from strobe concept ...
architrcture_in_movement.jpg
Last edited by yonosoy on Thu May 22, 2014 3:27 pm, edited 1 time in total.
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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dcm
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Re: A natural situation

Post by dcm » Fri May 09, 2014 7:00 am

yonosoy wrote:Zenith 88.3, 5.3K spp.
Thanks for the strong demand (not super clean for the chromatic). Super clean for the next try, this is a metropolis test ...
So glad to hear you Oscar, thanks a lot.
CTZn will be great to serve you as tester when you come back. Meanwhile...

The most exciting part is that the pigs is about 4KB of weight.
Can u share IGS from last one ? i`d love to cook it at 10k

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yonosoy
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Re: A natural situation

Post by yonosoy » Fri May 09, 2014 8:40 am

Hi.
Sure. The print version is unprintable, sorry to the possible interested.
This is the setup of the last day with some modifications in the landscape and a not so hard camera. Is an experimental version (a residual SSS in the clouds equation to capture some atmosphere effects inside the volume and metropolis with values 0.9 and 0.05).
In the believe that this one is possible to see in a higher resolution, since the supposed detail fbm has been corrected.
Thanks.
Attachments
High_mountain_13.2.pigs
(4.62 KiB) Downloaded 174 times
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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Zom-B
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Re: A natural situation

Post by Zom-B » Sat May 10, 2014 1:06 am

Here a 10100s/px rendering of the "High_mountain_13.2.pigs", after 4.45h on 3 x 4770k machines.
Sadly MLT isn't that strong on the long run, so the enhancements in the last hour(s) where quite subtle...

The IGI can be downloaded from here: https://dl.dropboxusercontent.com/u/693 ... n_13.2.igi
Attachments
High_mountain_13.2.jpg
polygonmanufaktur.de

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Oscar J
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Re: A natural situation

Post by Oscar J » Sat May 10, 2014 1:16 am

Damnit, I want a wallpaper size one. :( Why is it rendering so slowly?

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dcm
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Re: A natural situation

Post by dcm » Sat May 10, 2014 1:18 am

I was rendering 5k res during night but it looked same as in moment when i run it. :D

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Zom-B
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Re: A natural situation

Post by Zom-B » Sat May 10, 2014 1:25 am

Oscar J wrote:Why is it rendering so slowly?
Atmospheric scattering is used here and some inhomogeneous SSS media (clouds) with some freaky procedural noise. This is painful for every Renderengine, if you find another one even capable of rendering such stuff ;)
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OnoSendai
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Re: A natural situation

Post by OnoSendai » Sat May 10, 2014 1:26 am

Try it without MLT.

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Zom-B
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Re: A natural situation

Post by Zom-B » Sat May 10, 2014 2:38 am

Here a quick 1h rendering with PT up to 630s/px in wallpaper scale (changed some camera aspects here):
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High_mountain_13.2_wallpaper_PT.jpg
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Oscar J
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Re: A natural situation

Post by Oscar J » Sat May 10, 2014 3:29 am

Hey, that's not bad. Is it slowing down, or would it be clean overnight?

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Re: A natural situation

Post by Zom-B » Sat May 10, 2014 3:32 am

Oscar J wrote:Hey, that's not bad. Is it slowing down, or would it be clean overnight?
PT shouldn't "slow down" over time just like MLT does. But I actually don't have free CPU-time here to render that, since I have some animations in the pipeline atm...
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