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Re: A natural situation...

Posted: Wed Sep 13, 2017 9:17 am
by yonosoy
Thanks a lot!!

An old serie that I forgot. Bronzes, natural flowers.
DonĀ“t know if I will continue this.

Re: A natural situation...

Posted: Wed Sep 13, 2017 10:53 am
by OnoSendai
cool :)

Re: A natural situation...

Posted: Sat Sep 16, 2017 2:16 am
by bubs
8)

Re: A natural situation...

Posted: Tue Oct 10, 2017 7:47 am
by yonosoy
Thank you!

Some old shots reworked and resized...

Re: A natural situation...

Posted: Fri Oct 13, 2017 4:10 am
by yonosoy
Another old shot revisited...

Re: A natural situation...

Posted: Sat Oct 14, 2017 3:43 am
by aleksandera
Awesome! :shock:
World machine?
Did the displacement take a lot of ram?

Re: A natural situation...

Posted: Fri Oct 20, 2017 9:15 am
by Polinalkrimizei
Awesome clouds are awesome!!!

Re: A natural situation...

Posted: Wed Oct 25, 2017 11:45 pm
by yonosoy
Thank you very much!
Here goes the scene.
The scene took 13h in this machine, then downsized.
About 15 GB of RAM.

Re: A natural situation...

Posted: Wed Oct 25, 2017 11:50 pm
by yonosoy
Some optic exercises.
Reciprocity law.

Re: A natural situation...

Posted: Wed Oct 25, 2017 11:53 pm
by yonosoy
Dimensional law.
Constant params:
Exposure, field of view, focal distance.
Variables params:
Sensor dimension, focal length, F stop.

4:2,665 (mm) ----- 5.5 (mm) ----- 4.0
8:5.33 (mm) ----- 11.0 (mm) ----- 8.0
16:10.66 (mm) --- 22.0 (mm) ---- 16.0
24:16 (mm) ------ 33.0 (mm) ---- 24.0
36:24 (mm) ------ 49.5 (mm) ---- 36.0
42:28 (mm) ------ 57.75 (mm) --- 42.0
72:48 (mm) ------ 99.0 (mm) ---- 72.0

Re: A natural situation...

Posted: Thu Nov 02, 2017 8:16 pm
by yonosoy
.

Re: A natural situation...

Posted: Wed Nov 08, 2017 9:08 am
by yonosoy
.

Re: A natural situation...

Posted: Thu Nov 09, 2017 1:09 am
by lycium
So much amazing work here! :shock:

Re: A natural situation...

Posted: Thu Nov 09, 2017 4:09 am
by yonosoy
.

Re: A natural situation...

Posted: Thu Nov 09, 2017 5:16 am
by Oscar J
Pretty cool, "C" is my favourite because of the depth it has. For feedback: could be interesting to try more advanced materials with dirt/metal textures, maybe some kind of supporting structure (bigger octagons?), adding humans for scale reference? As nice as sun/sky looks, maybe try elements of artificial lighting?