Architectural WIP
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Architectural WIP
Number four looks absolutely stunning on my screen - the sky doesn't look blown out at all!
Excellent work.
Excellent work.
Re: Architectural WIP
It doesn't have much sky contrast due to the crappy gamma curve of APX 100, although it might work well on dcm's white walls.
Re: Architectural WIP
For perfect results, I personally save to EXR using linear TM and low gain (so that the sky is not clamped), then convert to 16-bit TIFF, then open it in DxO for applying camera & film profiles, as well as denoising & improving shadows/highlights range. That's a bit of work, and DxO is not really meant for this, but its film profiles are the best I've ever seen. If it accepted EXR input, this would be good...
I have heard that DxO FilmPack is also a photoshop plugin, maybe this would be worth a try.
This is not the main reason why I purchased DxO, the absolutely awesome DSLR picture enhancement from RAW being the main reason.
Etienne
I have heard that DxO FilmPack is also a photoshop plugin, maybe this would be worth a try.
This is not the main reason why I purchased DxO, the absolutely awesome DSLR picture enhancement from RAW being the main reason.
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Architectural WIP
I have to agree that number 4 looks absolutely stunning.
So this is just some stupid nitpicking:
- the left chimney looks a little detached from the roof
- the base of the fence in the foreground could use some bevel, and the tops of the fencing posts too. Perhaps they could even get some kind of cover?
so with a less-than-perfect-fence: BAM!
So this is just some stupid nitpicking:
- the left chimney looks a little detached from the roof
- the base of the fence in the foreground could use some bevel, and the tops of the fencing posts too. Perhaps they could even get some kind of cover?
so with a less-than-perfect-fence: BAM!
- wlf_alex
- Posts: 99
- Joined: Tue Aug 28, 2012 9:26 pm
- Location: Russia-Moscow, Spain-Alicante
- Contact:
Re: Architectural WIP
I do not know it yet or not finish. But considering all of what was said above, I am now here's the result. The camera has settings based on the rules of "Sunny f/16". Agfapan-apx 400sCD(CD), F-stop=16, exposure=125, ISO=400.
regards...
We really need this feature!But I have to admit that most of the camera profiels are pushing the contrast and tint quite strong. Some further Tonemapping controls inside Indigo would be very welcome!
regards...
- Attachments
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
Re: Architectural WIP
I'm pretty confident that you could find the relevant request thread to bump from the dedicated sub-forum. image manipulation control contrastwlf_alex wrote:We really need this feature!But I have to admit that most of the camera profiels are pushing the contrast and tint quite strong. Some further Tonemapping controls inside Indigo would be very welcome!
obsolete asset
- wlf_alex
- Posts: 99
- Joined: Tue Aug 28, 2012 9:26 pm
- Location: Russia-Moscow, Spain-Alicante
- Contact:
Re: Architectural WIP
last update. almost without post processing of the image. I keep trying to revive "killed the sky".
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
Re: Architectural WIP
Definitely wonderful!
I have to make some outdoor shots in short time: be sure you will be one of my references!
I have to make some outdoor shots in short time: be sure you will be one of my references!
Re: Architectural WIP
A great update!
Now you could start to play with some postwork in PS or whatever.
I hope you don't mind, here a quick (extreme) example how much you can alter the look, I used CameraBag 2 for that:
Now you could start to play with some postwork in PS or whatever.
I hope you don't mind, here a quick (extreme) example how much you can alter the look, I used CameraBag 2 for that:
polygonmanufaktur.de
- wlf_alex
- Posts: 99
- Joined: Tue Aug 28, 2012 9:26 pm
- Location: Russia-Moscow, Spain-Alicante
- Contact:
Re: Architectural WIP
..added clouds and post processing done less "aggressively". Pibuz and Zom-B thanks for the comment! I will be improve it ..
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Architectural WIP
This is getting very, very good!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Architectural WIP
I agree ...very nice render !!
Re: Architectural WIP
Amazing render indeed man! How long did it take you to make such a detailed scene like this oO?
Even though this render is pretty much perfect I'd have a nitpick suggestion for it, as problems like this stick out on an otherwise flawless render.
The reflective wood on the roof's left side is shining brightly because I assume you haven't got trees outside the camera's FOV so they reflect empty HDR or physical sky in a glossy fashion.
Even though this render is pretty much perfect I'd have a nitpick suggestion for it, as problems like this stick out on an otherwise flawless render.
The reflective wood on the roof's left side is shining brightly because I assume you haven't got trees outside the camera's FOV so they reflect empty HDR or physical sky in a glossy fashion.
Re: Architectural WIP
It's quite an impressive scene, beyond all the details I like also how it's opening to a depth in the right hand.
obsolete asset
- wlf_alex
- Posts: 99
- Joined: Tue Aug 28, 2012 9:26 pm
- Location: Russia-Moscow, Spain-Alicante
- Contact:
Re: Architectural WIP
"Volume light" test (with fog material). About 20 h.
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
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