Simple Interiors Thread

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Pibuz
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Re: Simple Interiors Thread

Post by Pibuz » Thu Sep 19, 2013 11:17 pm

I am actually wondering whether fire could possibly be regulated by a procedural shader... kind of the one for the fog..

Would be wonderful to get rid of the "light-coming-from-a-single-face" issue, which now we have to solve by invisible lights or other despicable techniques..

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Zom-B
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Re: Simple Interiors Thread

Post by Zom-B » Thu Sep 19, 2013 11:19 pm

bubs wrote:This left me with the problem that the light from the fire only went in certain directions...
Indigo to the rescue!
Use double sided emitter ftw!
screenshot.2.png
A simple example of a emitting plane and the C4D exporter...
polygonmanufaktur.de

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Pibuz
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Re: Simple Interiors Thread

Post by Pibuz » Thu Sep 19, 2013 11:35 pm

It's true!

..indeed now we can have two sided materials! Great!

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Oscar J
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Re: Simple Interiors Thread

Post by Oscar J » Fri Sep 20, 2013 12:00 am

bubs wrote:Fire test for interior.
Wow, I like the look of that! Might be the first good fire I've seen in Indigo (just like your bread was the first delicious looking I had seen). :)

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Re: Simple Interiors Thread

Post by Zom-B » Fri Sep 20, 2013 12:04 am

Pibuz wrote:..indeed now we can have two sided materials! Great!
If not in some exporters, the request it in to the exporter devs directly, until then you can use that code:
<material>
<uid>8</uid>
<name>Indigo Material</name>
<diffuse>
<albedo>
<constant>
<rgb>
<rgb>0 0 0</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</albedo>
<base_emission>
<constant>
<uniform>
<value>1000000</value>
</uniform>
</constant>
</base_emission>
<random_triangle_colours>false</random_triangle_colours>
<layer>0</layer>
</diffuse>
<backface_emit>true</backface_emit>
</material>
polygonmanufaktur.de

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bubs
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Re: Simple Interiors Thread

Post by bubs » Fri Sep 20, 2013 2:10 am

Oscar J wrote:
bubs wrote:Fire test for interior.
Wow, I like the look of that! Might be the first good fire I've seen in Indigo (just like your bread was the first delicious looking I had seen). :)
Thanks Oscar, I can't claim all the credit for the bread tho, I found a tutorial online somewhere (I'm afraid I can't remember where...) which included the hi-res textures. I did have to do the modelling myself in sketchup... which was fun... :wink:

:edit: It was Blender Guru! http://www.blenderguru.com/videos/how-t ... tic-bread/

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pixie
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Re: Simple Interiors Thread

Post by pixie » Sun Oct 27, 2013 10:32 am

pixie wrote:Once I saw a tutorial that showed this kind of technic in cinema, now indigo has it too so I can now use it, I'm only waiting for 'negative light! :D
http://www.youtube.com/watch?v=btwt2gDwgEg

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tarikb
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Re: Simple Interiors Thread

Post by tarikb » Mon Nov 18, 2013 11:01 am

My last work :)
Attachments
8.jpg
6.jpg
7.jpg
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CTZn
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Re: Simple Interiors Thread

Post by CTZn » Wed Nov 20, 2013 2:20 pm

pretty nice Tarik, based on a real place ?
obsolete asset

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Re: Simple Interiors Thread

Post by tarikb » Fri Nov 22, 2013 10:42 am

Yes :) its interior that i work on.. Music place for bands to play..
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bubs
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Re: Simple Interiors Thread

Post by bubs » Fri Nov 29, 2013 9:44 pm

Self modeled Sketchup sofa I've made for an interior scene. Uses a variation of DCM's leather from the material database, and a metal of my own which is just a blend of a two different colours & exp.
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sofa.jpg

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Pibuz
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Re: Simple Interiors Thread

Post by Pibuz » Fri Nov 29, 2013 9:47 pm

Wonderful!
..the only thing is the lowres floor.... :?

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bubs
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Re: Simple Interiors Thread

Post by bubs » Fri Nov 29, 2013 9:49 pm

I know! I know! Just a place holder scene to show the sofa, promise I'll make it better! :wink:

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Re: Simple Interiors Thread

Post by bubs » Sat Mar 29, 2014 12:20 am

Re-render of the last with proper floor (hope it's OK Pibuz! :wink: ) at higher res. My first finished render on 3.8.1 nice speed-ups! 8)
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Leather Sofa.jpg

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Re: Simple Interiors Thread

Post by OnoSendai » Sat Mar 29, 2014 12:22 am

nice.

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