Simple Interiors Thread

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bubs
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Re: Simple Interiors Thread

Post by bubs » Tue Sep 17, 2013 11:50 pm

More low res WIP of kitchen. Some more details, and a bit of advise taken :mrgreen:

Think I'm ready for a high res bake.
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2.jpg
1.jpg

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OnoSendai
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Re: Simple Interiors Thread

Post by OnoSendai » Wed Sep 18, 2013 12:00 am

Looking good!

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Zom-B
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Re: Simple Interiors Thread

Post by Zom-B » Wed Sep 18, 2013 12:06 am

looks very good bubs!
But you end up in the problem having a focus on the exterior and keeping the interior dark.
This could be by purpose, but maybe for your scene a two image compose could be and good idea.

Render the interior with alpha rendering enabled, so the reflections on windows stay, but you can see through the windows. Set this render up to be lit perfectly focusing on your interior...

Now do a render of your HDRI map (or image you used as BG) only and compose that under the main layer in PS (or Gimp etc.).
Now you can tweak the brightness of the outside getting your perfect match.
Also save a version with Aperture diffraction from the main renderer, and play with it overlaying with "add" in PS over the other layers. A 25% overlay can already be quite a nice boost in realism :)
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Pibuz
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Re: Simple Interiors Thread

Post by Pibuz » Wed Sep 18, 2013 12:55 am

Hi bubs! Wonderful flooring! Though it should have a very subtle bump, because of the unevenness of the little stones, although they're covered with a thin coating.. :wink:
I'm fond of your window detailing, very accurate! ..maybe the ovens' handles could be a little less "heavy".
Also, a subtle out of focus for the objects in the foreground (the handles on the right) would work very well!

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bubs
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Re: Simple Interiors Thread

Post by bubs » Wed Sep 18, 2013 1:33 am

Thanks for the comments guys, I'm aware there's plenty to tweak! For the final images I hope to take several exposures to combine into a hdri, which will hopefully sort out the inside / outside exposure issues. I will play around with a bit of DOF too, the new z-depth pass makes that a lot easier!

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lycium
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Re: Simple Interiors Thread

Post by lycium » Wed Sep 18, 2013 5:34 am

Hi bubs, those are really excellent renders! Well done :)

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Re: Simple Interiors Thread

Post by tarikb » Thu Sep 19, 2013 2:30 am

Sketchup
3ds models
Archicad export - 3dmax export
Indigo Renderer 3.6.7
4h
Network rendering 2 pc-s
GeForce GTX 660 Ti 3Gb
GeForce GTX 650 Ti 2Gb
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i7 5820K @3.3Ghz | GTX 660 Ti 3gb

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Zom-B
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Re: Simple Interiors Thread

Post by Zom-B » Thu Sep 19, 2013 3:12 am

tarikb wrote:4h
Network rendering 2 pc-s
GeForce GTX 660 Ti 3Gb
GeForce GTX 650 Ti 2Gb
That sound like a lot of rendertime for that small resolution O_o
DO you use exitportals for the window(s)?
Pure PT hates small lightsources like in your kitchen area :/
What CPUs are used in your machines? A fast GPU needs a fast CPU to feed it,
otherwise the GPU will do a lot of idle cycles...
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lycium
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Re: Simple Interiors Thread

Post by lycium » Thu Sep 19, 2013 3:55 am

Very nice scene Tarik!

Agreed with Zom-B, for interiors like this bidirectional path tracing will almost surely converge faster.

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Oscar J
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Re: Simple Interiors Thread

Post by Oscar J » Thu Sep 19, 2013 4:14 am

Also I'd suggest fixing the blue tone of the image, you could simply do it using the Auto Color options in PS.

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bubs
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Re: Simple Interiors Thread

Post by bubs » Thu Sep 19, 2013 10:43 pm

Fire test for interior.
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Re: Simple Interiors Thread

Post by Zom-B » Thu Sep 19, 2013 10:48 pm

bubs wrote:Fire test for interior.
This one looks quite nice!
Did you used the color map also for diffuse channel?
If yes, then try to set diffuse to pure black color and control the brightness only over the emitter settings, this renders faster (since all rays hitting the fire get kills ^^ ) and it looks often better, not blowing out the colors so fast :)
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Re: Simple Interiors Thread

Post by Pibuz » Thu Sep 19, 2013 10:48 pm

THE FIRE IS WONDERFUL! How did you do that?

You'd better use a higher res parquet map, though. It is pushing realism down..

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bubs
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Re: Simple Interiors Thread

Post by bubs » Thu Sep 19, 2013 11:04 pm

Zom-B wrote:
bubs wrote:Fire test for interior.
If yes, then try to set diffuse to pure black color and control the brightness only over the emitter settings, this renders faster (since all rays hitting the fire get kills ^^ ) and it looks often better, not blowing out the colors so fast :)
@ Zom-B thanks for the tip! I'll give it a go!
Pibuz wrote:THE FIRE IS WONDERFUL! How did you do that?

You'd better use a higher res parquet map, though. It is pushing realism down..
Thanks Pibuz! very kind indeed. As for how I achieved the results, I'll probably make you cringe with my trial & error workarounds! :D The fire is 4 2D planes through the logs with a feathered blend map between emitter & null to get rid of hard edges. This left me with the problem that the light from the fire only went in certain directions, so I hid a few of the fire emitters on faces the camera can't see to get the light below etc... Crude I know, but I was pretty happy with result! :lol:

The floor was really a place-holder while I worked on the fire, I'll put something better in and re-render.

Thanks again for the comments and tips, keeps me trying harder!

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Re: Simple Interiors Thread

Post by Headroom » Thu Sep 19, 2013 11:11 pm

The fire and logs are absolutely fabulous. With such a fire he floor deserves the very best materia -> Arroway.de. Not cheap, but worth every penny!

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