Oscar's rendering thread

Get feedback from others on your works in progress
User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Tue Apr 03, 2012 9:31 pm

Headroom wrote:
Oscar J wrote:Here's a little step forward. Still haven't managed to get a HDRI working, it's got to be .exr, right?
Correct!
I am not aware of an inexpensive Mac program that allows you to convert .hdr into .exr but the Windows software Picturenaut has helped me in the past. I have a copy of Windows Vista running in VM-Ware Fusion for the occasion that I cannot find an equivalent mac software and to run my 3D CAD software.
Well let me make you aware of one that's working for me; Luminance HDR for mac. :) http://qtpfsgui.sourceforge.net/?page_id=2 Can import and export .exr, and you can make your own HDRI's as well.

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Tue Apr 03, 2012 10:58 pm

Here's a new render, still only Indigo sun. Modeled some real headlights, and the underside. C&C are welcome!
Attachments
Indigo_car_render.Scene.00003.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Apr 04, 2012 12:32 am

I figured out how to use both sun and HDRI - by increasing the gain of the HDRI to 1 x 10 ^7. The HDRI needs a lot of gain to show up in the reflections.

So here's a new render, C&C are welcome. :wink:
Attachments
Skärmavbild 2012-04-03 kl. 14.23.23.jpg

Voytech
Posts: 236
Joined: Thu Oct 06, 2011 8:57 am

Re: Oscar's rendering thread

Post by Voytech » Wed Apr 04, 2012 4:03 am

Oscar J wrote:I figured out how to use both sun and HDRI - by increasing the gain of the HDRI to 1 x 10 ^7. The HDRI needs a lot of gain to show up in the reflections.

So here's a new render, C&C are welcome. :wink:
Looking good!

Just a quick note.

You can open .hdr files with the OS X Preview and export them to OpenEXR. No additional software needed.

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Apr 04, 2012 4:30 am

I know this, but the EXR's got very washed out.

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Apr 04, 2012 5:00 am

I modelled rims and brakes. It really is looking good already IMO. Now I'll have to figure out a way to put a shadow under the car when rendering with a HDR. C&C are welcome as usual!
Attachments
Skärmavbild 2012-04-03 kl. 18.56.37.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Apr 04, 2012 6:25 am

A wheel closeup :mrgreen:
Attachments
Skärmavbild 2012-04-03 kl. 20.19.27 copy.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Apr 04, 2012 8:58 am

Here is a more serious rendering try. Any C&C would be appreciated. :)
Attachments
Skatepark Artega GT 1.jpg

User avatar
OnoSendai
Developer
Posts: 6222
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Oscar's rendering thread

Post by OnoSendai » Wed Apr 04, 2012 9:24 am

What's the IOR on the car material? Looks a bit high.

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Apr 04, 2012 9:31 am

Ya think? It's 1.4. Not sure whether that's too high or too low. :?

User avatar
OnoSendai
Developer
Posts: 6222
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Oscar's rendering thread

Post by OnoSendai » Wed Apr 04, 2012 9:41 am

1.4 sounds alright.

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Apr 04, 2012 10:54 am

Improved the render, with slightly less IOR and improved wheel materials.
Attachments
Skatepark Artega GT 2.jpg

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Oscar's rendering thread

Post by CTZn » Wed Apr 04, 2012 1:59 pm

Made me want to share this material, it's a simple enough base to get a whole lot of variations (Fire & Ice and such).

Dusk Carpaint
obsolete asset

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Apr 04, 2012 11:48 pm

I played around with that paint CTZn gave me (thanks) and came up with some interesting results.
Attachments
Skatepark Artega GT Collage.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Fri Apr 20, 2012 8:44 am

Here is my first studio attempt in Indigo. C&C are welcome :D
Attachments
Skärmavbild 2012-04-19 kl. 20.57.13 copyjaaaa.jpg
Skärmavbild 2012-04-19 kl. 22.12.57.jpg
Skärmavbild 2012-04-19 kl. 19.08.38.jpg

Post Reply
852 posts

Who is online

Users browsing this forum: No registered users and 8 guests