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Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 3:13 am
by Zom-B
I really like the progress you made from your first car renders, congrats to this achievement!

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 4:19 am
by Oscar J
Cheers! It was only possible thanks to you guys. :)

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 6:39 am
by Oscar J
I did some careful de-noising in PS - maybe it could fit in the gallery?

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 9:55 am
by Polinalkrimizei
hell yeah it does.

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 11:16 am
by Headroom
Front Banner!

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 11:44 am
by OnoSendai
Oscar: If you render it out (almost) noise-free, we'll add it to the front page and gallery. We can render if for you if you want :)

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 11:26 pm
by Juju
Maybe it's a local legislation thing, but isn't the car on the wrong side of the road? IE, shouldn't the "lane" text be facing the other way around?

Apart from that it looks good!

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 11:28 pm
by OnoSendai
It does look a bit like the car is about to run over some cyclists :)

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 11:45 pm
by Oscar J
This guy just doesn't give a damn! :)

Really appreciate your offer Ono, I'm gonna send you the PIGS ASAP, after I've done some minor fixes.

Re: Oscar's rendering thread

Posted: Fri Sep 20, 2013 3:11 am
by Mor4us
WOW, this is really highend!!! can you tell sth about your car paint material? love the metallic-flake-look and depth in it!!!

best regards

Re: Oscar's rendering thread

Posted: Fri Sep 20, 2013 9:10 pm
by Oscar J
I'm flattered, thanks Mor4us, means a lot coming from you! I'll be uploading the car paint in the weekend, but it's nothing special actually. Much of the depth comes from the HDRI and post production I think.

Voytech requested a wallpaper size version of one of my studio renders. After a lot of region rendering and noise reduction, I can offer you just that! :)

Re: Oscar's rendering thread

Posted: Sat Sep 21, 2013 12:45 am
by Voytech
Oscar J wrote:I'm flattered, thanks Mor4us, means a lot coming from you! I'll be uploading the car paint in the weekend, but it's nothing special actually. Much of the depth comes from the HDRI and post production I think.

Voytech requested a wallpaper size version of one of my studio renders. After a lot of region rendering and noise reduction, I can offer you just that! :)
OH my! That is sweet! Thanks so much. Going on my 30" Cinema Display right this moment!

Re: Oscar's rendering thread

Posted: Sat Sep 21, 2013 1:13 am
by OnoSendai
Great render + model in general, but the UV error on the carbon fibre at the bottom front of the car is killing me :)

Re: Oscar's rendering thread

Posted: Sat Sep 21, 2013 1:17 am
by Zom-B
OnoSendai wrote:Great render + model in general, but the UV error on the carbon fibre at the bottom front of the car is killing me :)
Ha ha, I had the same feeling about that.
Also your breakdisk has way to high bump mapping!
A contrasty exponent map used in fresnelscale too should do the job way better (and render faster!).

But still a awesome image!!1!
If you need some render help, I have 3x4770k here with 32GB RAM each, enough power to render BIG ;)

Re: Oscar's rendering thread

Posted: Sat Sep 21, 2013 1:42 am
by Mor4us
OnoSendai wrote:Great render + model in general, but the UV error on the carbon fibre at the bottom front of the car is killing me :)
+1

whats your host 3d app? maybe we can help with mapping ;)