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Re: Oscar's rendering thread

Posted: Sat Aug 17, 2013 6:42 am
by Oscar J
Felt like doing a white on white. Turned out so-so.

Re: Oscar's rendering thread

Posted: Sat Aug 17, 2013 7:14 am
by zeitmeister
Hey, it's white on white... this not simple.
You might need a more sophisticated studio setup and a second render to do more retouch. And maybe light variants for the details like rims etc.

Try to keep your studio simple, just a plane above and a studio border (light border?) to get some kind of "horizon".
Render maybe two variants.
Retouch in photoshop.
Work out the details.
Pay attention to sophisticated reflections.

Getting good results with a single shot is very, very hard when doing studio shots!

You're on a very good way; keep rockin!

Re: Oscar's rendering thread

Posted: Sat Aug 17, 2013 8:58 am
by Oscar J
Thanks for your crits! I did actually save out images of different tonemapping and light layer settings from Indigo.

I quickly realised that it'd take more than just one emitting plane to make the reflections flow with the lines of the car - so I can't agree with you there.

Added a suggestion of a horizon in PS, and cheaped out with a non-totally-white background (kinda hard to make a white car stand out of the background isn't slightly darker).

Finally I resized the image for my website.

Re: Oscar's rendering thread

Posted: Sat Aug 17, 2013 9:42 pm
by CTZn
SInce it was supposed to be white on white, why not try dark banners instead of some lights to underline the shapes ?

Re: Oscar's rendering thread

Posted: Tue Aug 27, 2013 8:12 am
by Oscar J
No, that doesn't work (quite a lot of the scenes actual background is black.

Outside render for my site. I rendered it at 2000 x 1500, but Indigos AA just doesn't look good to me. Still waiting for the option to choose bicubic sharper, smoother and bilinear in Indigo's supersampling settings.

Re: Oscar's rendering thread

Posted: Tue Aug 27, 2013 8:27 am
by Oscar J
Here's a slightly more aggressive cropping. I'd be interested in hearing which you like the best

Re: Oscar's rendering thread

Posted: Tue Aug 27, 2013 1:26 pm
by Headroom
There's quite a lot of faceting going on. Some areas need more subdivisions.

Re: Oscar's rendering thread

Posted: Tue Aug 27, 2013 6:55 pm
by Oscar J
You're right! It's a game model.

Re: Oscar's rendering thread

Posted: Wed Aug 28, 2013 1:06 am
by Voytech
I think I would like a crop that's sort of in between the two you presented. Like this:

Re: Oscar's rendering thread

Posted: Wed Aug 28, 2013 2:56 am
by Polinalkrimizei
Yep, this suggestion looks very balanced! So for me it's # 3

Re: Oscar's rendering thread

Posted: Wed Aug 28, 2013 5:33 am
by Zom-B
Oscar J wrote:You're right! It's a game model.
But why don't you use Indigos on runtime subdiv??
You don't harm your model by doing so ;)
http://www.indigorenderer.com/documenta ... ubdivision

Re: Oscar's rendering thread

Posted: Wed Aug 28, 2013 8:24 am
by Oscar J
The car is modelled in a way which causes artifacts when adding subsurf. I render it to show my low-poly modelling capabilities on my site.

Re: Oscar's rendering thread

Posted: Sun Sep 01, 2013 1:52 am
by Oscar J
Here's a new one from me.

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 2:40 am
by Oscar J
I'm staying home from school today since I got sick. Therefore found some time for a new, grainy render. Anyway the SPP is enough for my resized website version anyway, I think :wink:

Re: Oscar's rendering thread

Posted: Thu Sep 19, 2013 2:57 am
by OnoSendai
awesome :)