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Re: Oscar's rendering thread

Posted: Wed Jan 16, 2013 8:19 am
by Oscar J
But these concrete plates are modelled. I suppose the wheel's are too deep down in the ground.

Re: Oscar's rendering thread

Posted: Wed Jan 16, 2013 8:48 am
by CTZn
Oscar J wrote:I suppose the wheel's are too deep down in the ground.
Probably not, I didn't expect that it was intentional though I understand why it would be. Well, we're left with a comment then: very nice old thing !

Re: Oscar's rendering thread

Posted: Wed Jan 16, 2013 8:55 am
by Oscar J
Ha, thank you! I like having the tires down in the ground, as it looks like the tires are flattened by the wight of the car. But I do see why you noticed it, because they are a bit too far down. Good eye! :P

Re: Oscar's rendering thread

Posted: Wed Jan 16, 2013 9:09 am
by CTZn
You sir have a good eye and please others obviously, I am nitpicking too much :)

Re: Oscar's rendering thread

Posted: Sun Apr 28, 2013 9:59 pm
by Oscar J
My Koenigsegg is almost finished - been working on this render since yesterday, I don't even know if it's good or not anymore. :shock:

Re: Oscar's rendering thread

Posted: Sun Apr 28, 2013 11:50 pm
by dag
Nice, but it's a little dull. You could juice it up top gear style!

Re: Oscar's rendering thread

Posted: Mon Apr 29, 2013 12:00 am
by Oscar J
Please tell me how you did it! I like it a lot. Curves?

Re: Oscar's rendering thread

Posted: Mon Apr 29, 2013 12:05 am
by bacon
Tjenare Oscar, bilen ser tjusig ut men håller med om att scenen känns lite tom.
Tar resten på engelska ifall någon annan undrar ;)

Do you still use the 2 rendering and comp i PS to get the shadow ? I have been away from indigo for a while
so i just was wondering if there is any more refined method (shadow catcher) now supported in indigo?

Re: Oscar's rendering thread

Posted: Mon Apr 29, 2013 12:16 am
by dag
Fix the white balance first. It's quite blue. Image > Auto Color works well as a start.
Then the curve in the attached image was used and some selective color to color the sky.
This should really be done on a raw hdr render and not an 8 bit image though.

Added a new image with better colors for reference.

Re: Oscar's rendering thread

Posted: Mon Apr 29, 2013 12:26 am
by dag
Guessing you're using a backplate, so hdr tonemapping is out of the question.
Changing to 16-bit mode in photoshop before postpro might help some.

Re: Oscar's rendering thread

Posted: Mon Apr 29, 2013 1:01 am
by Oscar J
I get close, but not quite as good as yours. I think I'm going to let you have the last word on this one, and keep your version! :D

Thanks for helping - didn't know Auto Color worked that good, and the curve settings could work for many other renders too.

Re: Oscar's rendering thread

Posted: Mon Apr 29, 2013 5:44 pm
by Oscar J
Here's a new one (new car, old scene).

Re: Oscar's rendering thread

Posted: Tue Apr 30, 2013 2:18 am
by Voytech
Oscar J wrote:Here's a new one (new car, old scene).
That looks... PROPER. :)
There's some heavy banding on the sky though.

Re: Oscar's rendering thread

Posted: Fri May 03, 2013 8:31 am
by Oscar J
Thanks!

You're right, it was there in the original backplate. What's the best way to deal with it?

Also - the carbon mapping on the headlights are screwed up - will have to rerender... :(

Re: Oscar's rendering thread

Posted: Fri May 03, 2013 10:42 am
by dag
Lasso select the sky as close to the trees as possible then use the smart blur filter.
After that hit ctrl+f about 48000 times.