Get feedback from others on your works in progress
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Polinalkrimizei
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by Polinalkrimizei » Sun Nov 25, 2012 9:08 pm
True, the black one does look a little like plastic... looks like a screenshot of a cool racing game
but it's a cool shot, and your new coating looks promising!
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Oscar J

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by Oscar J » Mon Nov 26, 2012 1:44 am
Here's a somewhat better version.
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wlf_alex
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by wlf_alex » Mon Nov 26, 2012 2:56 am
Muy bien !
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
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fused

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by fused » Mon Nov 26, 2012 11:36 pm
Wow, great render!
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Oscar J

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by Oscar J » Tue Nov 27, 2012 3:33 am
Thanks guys, much appreciated!

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Oscar J

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by Oscar J » Sun Dec 02, 2012 2:57 pm
Trying a simple modelled scene. Getting noise at 2000 s/p even though I'm using BiDir MLT.

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CTZn
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by CTZn » Sun Dec 02, 2012 6:41 pm
Can you please depict the materials for the carpaint and floor ? I'm suspecting the floor material to be playing a noticeable role in that noise, perhaps because of a high frequency noise in the bump texture.
Is this using 3.6 beta ?
PS: there is still the option to rise the supersampling factor in such cases.
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Oscar J

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by Oscar J » Mon Dec 03, 2012 3:10 am
Thanks CTZn, I think a supersampling of 5 helped.
What do you think, should I let this render?
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Zom-B

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by Zom-B » Mon Dec 03, 2012 3:37 am
Oscar J wrote:What do you think, should I let this render?
I would double check the color of your carpaint,
it seems quite over saturated. lower the yellow value down to 204
I would also try the new coated material in beta 3.6.0 for the carpaint!
polygonmanufaktur.de
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Oscar J

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by Oscar J » Sun Dec 23, 2012 1:46 am
I'm still waiting for the blender 3.6 exporter.
Meanwhile I'm working on a Koenigsegg Agera R.

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Oscar J

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by Oscar J » Wed Dec 26, 2012 10:00 am
I suppose this doesn't quite belong here, but I still wanted to show you what I did with my Wacom Bamboo board I got for Christmas.

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PureSpider
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by PureSpider » Wed Dec 26, 2012 1:50 pm
Superb design, I would love to see that car modelled in 3D!

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Oscar J

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by Oscar J » Thu Dec 27, 2012 1:36 am
That's a good idea! I tried to draw it with smoother lines, I hope you like it.

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Oscar J

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by Oscar J » Wed Jan 16, 2013 5:40 am
Here's an overnight render I did of my old Jag geometry. C&C are welcome!
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CTZn
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by CTZn » Wed Jan 16, 2013 8:08 am
You can inset the displacement by setting the C parameter to minus B. The maximum displacement height will then match with the original plane height before displacement (pushing in details instead of pulling them out).
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