Well let me make you aware of one that's working for me; Luminance HDR for mac. http://qtpfsgui.sourceforge.net/?page_id=2 Can import and export .exr, and you can make your own HDRI's as well.Headroom wrote:Correct!Oscar J wrote:Here's a little step forward. Still haven't managed to get a HDRI working, it's got to be .exr, right?
I am not aware of an inexpensive Mac program that allows you to convert .hdr into .exr but the Windows software Picturenaut has helped me in the past. I have a copy of Windows Vista running in VM-Ware Fusion for the occasion that I cannot find an equivalent mac software and to run my 3D CAD software.
Oscar's rendering thread
- Oscar J
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Here's a new render, still only Indigo sun. Modeled some real headlights, and the underside. C&C are welcome!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
I figured out how to use both sun and HDRI - by increasing the gain of the HDRI to 1 x 10 ^7. The HDRI needs a lot of gain to show up in the reflections.
So here's a new render, C&C are welcome.
So here's a new render, C&C are welcome.
Re: Oscar's rendering thread
Looking good!Oscar J wrote:I figured out how to use both sun and HDRI - by increasing the gain of the HDRI to 1 x 10 ^7. The HDRI needs a lot of gain to show up in the reflections.
So here's a new render, C&C are welcome.
Just a quick note.
You can open .hdr files with the OS X Preview and export them to OpenEXR. No additional software needed.
- Oscar J
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- Location: Gothenburg, Sweden
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Re: Oscar's rendering thread
I know this, but the EXR's got very washed out.
- Oscar J
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
I modelled rims and brakes. It really is looking good already IMO. Now I'll have to figure out a way to put a shadow under the car when rendering with a HDR. C&C are welcome as usual!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Here is a more serious rendering try. Any C&C would be appreciated.
Re: Oscar's rendering thread
What's the IOR on the car material? Looks a bit high.
- Oscar J
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- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Ya think? It's 1.4. Not sure whether that's too high or too low.
Re: Oscar's rendering thread
1.4 sounds alright.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Improved the render, with slightly less IOR and improved wheel materials.
Re: Oscar's rendering thread
Made me want to share this material, it's a simple enough base to get a whole lot of variations (Fire & Ice and such).
Dusk Carpaint
Dusk Carpaint
obsolete asset
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
I played around with that paint CTZn gave me (thanks) and came up with some interesting results.
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