Oscar's rendering thread
Re: Oscar's rendering thread
About the banding, if it was to persist coming out of Indigo make sure that the dithering option is set on (it is on by default I think).
The tag is <dithering> if you want to check about it into the IGS; it should be true to avoid banding.
The tag is <dithering> if you want to check about it into the IGS; it should be true to avoid banding.
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- Oscar J
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- 3D Software: Blender
Re: Oscar's rendering thread
Here's a version with less banding (16 bit). PS didn't allow me to work with 32 bit using adjustment layers, but at least there's less off it.
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Re: Oscar's rendering thread
SliiiickOscar J wrote:Here's a version with less banding (16 bit). PS didn't allow me to work with 32 bit using adjustment layers, but at least there's less off it.
- Oscar J
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- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks!
Been working on some smoke for my Viper render. Have to render it out using the horrible BI renderer, and comp it together in PS.
Will be rerendering the driver and side window (which had the normals wrongly flipped). Any other suggestions? Sharper shadows, maybe?
Been working on some smoke for my Viper render. Have to render it out using the horrible BI renderer, and comp it together in PS.
Will be rerendering the driver and side window (which had the normals wrongly flipped). Any other suggestions? Sharper shadows, maybe?
Re: Oscar's rendering thread
Sweet smoke do you have there!
Does it also have a shadow pass, since it should
can you tell a little more about how you brought that fluid sim into indigo?!
Does it also have a shadow pass, since it should
can you tell a little more about how you brought that fluid sim into indigo?!
polygonmanufaktur.de
- Oscar J
- Posts: 2204
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks man! I'm sorry to disappoint you, but I didn't. The smoke simulation was just rendered with Blenders internal renderer, and then composited into the image. I couldn't see any other efficient way to do it - I'm an absolute rookie with volumetrics in Indigo, and looking at CTZns thread (no offence, I love what you're doing), Indigo doesn't seem to be very useful for rendering smoke at this point.
Re: Oscar's rendering thread
Ono's working on this atm http://www.indigorenderer.com/forum/vie ... 87#p125487
also the tricky sceneries I've been playing with are not to be generalized
also the tricky sceneries I've been playing with are not to be generalized
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- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Nothing special, I know - but I'm lacking a bit of motivation, so I'm just messin around.
Re: Oscar's rendering thread
very nice, but perhaps too much blur... for my taste.
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
Re: Oscar's rendering thread
I like it. A few particles figuring gravel ejection from the tires would add to the picture !
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Re: Oscar's rendering thread
IMO the second image. Not sure which car I definetly like the enviroment more on the second one. First car looks too red to me
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Yeah the first one is pretty much unedited. Guess I did something right then!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Just messing around with some point lights. I am thinking the glass needs some kind of gradient. Your take?
Re: Oscar's rendering thread
Great renderings
I have free moments and try add more postproduction to your works:
( if you do not want them here, I remove it )
I have free moments and try add more postproduction to your works:
( if you do not want them here, I remove it )
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
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