Oscar's rendering thread
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Hehe, thanks!
New shot in a school-boy-wall-poster fashion.
New shot in a school-boy-wall-poster fashion.
Re: Oscar's rendering thread
That looks really awesome :O Only thing is that you can see the polygons/faceting from the specular reflection, needs more subdivision
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
I will do a new render when I get the carbon material working properly. Perhaps one of you dev's could take a look at it? Not sure what I'm doing wrong.
Re: Oscar's rendering thread
If you can make a simple (small file size) test scene showing the problem, would help a lot Please email it to support
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Oscar's rendering thread
Hell yeah Oscar!
Could you tesselate the body a little bit more so that the reflections don't show so many edges?
The retouch artist would really appreciate such!
Cheers, zeiti
Could you tesselate the body a little bit more so that the reflections don't show so many edges?
The retouch artist would really appreciate such!
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Will do sir.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
The UV-mapping is getting a little distorted using the procedural carbon fibre from the material database. The first pic is using that material, and the second pic is a render using an ordinary carbon texture, which renders perfectly straight.
Re: Oscar's rendering thread
thats subdiv uv artifacts, the happen when you have big polygons close to small one...
You need to do some more uniform subdiv my hand in that area first to prevent/minimize them
You need to do some more uniform subdiv my hand in that area first to prevent/minimize them
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks Zom-B, but it actually turned out to be a noise function in the ISL code that intentionally created some irregularities in the material.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Here's the final version with a smoothed mesh and carbon fibre.
Last edited by Oscar J on Fri Dec 19, 2014 10:24 pm, edited 1 time in total.
Re: Oscar's rendering thread
awesome
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Oscar's rendering thread
Yessir!
Cheers, zeiti
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Oscar's rendering thread
lord-a-mercy... your kung-fu is strong!
I know I'm supposed to be looking at the car, but... that ground material
I know I'm supposed to be looking at the car, but... that ground material
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks guys!
Here's something I threw together this evening using a 3D model that was given to me by a guy called Ghilas Hardgeek over at Blender Artists. Not too happy with the composition, and the way the doors interfere with the buildings, but ah well.
Here's something I threw together this evening using a 3D model that was given to me by a guy called Ghilas Hardgeek over at Blender Artists. Not too happy with the composition, and the way the doors interfere with the buildings, but ah well.
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