Oscar's rendering thread

Get feedback from others on your works in progress
User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Dec 17, 2014 2:24 am

Hehe, thanks! :)

New shot in a school-boy-wall-poster fashion.
Attachments
mclaren P1 studio.jpg

User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Oscar's rendering thread

Post by lycium » Wed Dec 17, 2014 2:47 am

That looks really awesome :O Only thing is that you can see the polygons/faceting from the specular reflection, needs more subdivision :)

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Dec 17, 2014 2:57 am

I will do a new render when I get the carbon material working properly. Perhaps one of you dev's could take a look at it? Not sure what I'm doing wrong. :(

User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Oscar's rendering thread

Post by lycium » Wed Dec 17, 2014 3:00 am

If you can make a simple (small file size) test scene showing the problem, would help a lot :) Please email it to support

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Dec 17, 2014 3:15 am

Sent. :)

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Oscar's rendering thread

Post by zeitmeister » Wed Dec 17, 2014 8:53 am

Hell yeah Oscar!
Could you tesselate the body a little bit more so that the reflections don't show so many edges?
The retouch artist would really appreciate such! ;)


Cheers, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Dec 17, 2014 9:12 am

Will do sir.

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Thu Dec 18, 2014 7:05 am

The UV-mapping is getting a little distorted using the procedural carbon fibre from the material database. The first pic is using that material, and the second pic is a render using an ordinary carbon texture, which renders perfectly straight.
Screen Shot 2014-12-17 at 19.47.26.jpg
Screen Shot 2014-12-17 at 19.56.50.jpg

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Oscar's rendering thread

Post by Zom-B » Thu Dec 18, 2014 7:21 am

thats subdiv uv artifacts, the happen when you have big polygons close to small one...
You need to do some more uniform subdiv my hand in that area first to prevent/minimize them :)
polygonmanufaktur.de

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Thu Dec 18, 2014 7:36 am

Thanks Zom-B, but it actually turned out to be a noise function in the ISL code that intentionally created some irregularities in the material. :)

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Thu Dec 18, 2014 12:32 pm

Here's the final version with a smoothed mesh and carbon fibre. :)
Attachments
mclaren studio final srgb.jpg
Last edited by Oscar J on Fri Dec 19, 2014 10:24 pm, edited 1 time in total.

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Oscar's rendering thread

Post by OnoSendai » Thu Dec 18, 2014 1:29 pm

awesome :)

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Oscar's rendering thread

Post by zeitmeister » Thu Dec 18, 2014 9:40 pm

Yessir!


Cheers, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
bubs
2nd Place Winner
Posts: 620
Joined: Fri Jul 22, 2011 8:46 pm
Location: UK

Re: Oscar's rendering thread

Post by bubs » Fri Dec 19, 2014 12:53 am

lord-a-mercy... your kung-fu is strong! :lol:

I know I'm supposed to be looking at the car, but... that ground material :shock:

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Sun Dec 28, 2014 1:30 pm

Thanks guys!

Here's something I threw together this evening using a 3D model that was given to me by a guy called Ghilas Hardgeek over at Blender Artists. Not too happy with the composition, and the way the doors interfere with the buildings, but ah well.
Attachments
bmw i8 glass.jpg

Post Reply
852 posts

Who is online

Users browsing this forum: No registered users and 32 guests