Oscar's rendering thread
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Re: Oscar's rendering thread
Hey, it's white on white... this not simple.
You might need a more sophisticated studio setup and a second render to do more retouch. And maybe light variants for the details like rims etc.
Try to keep your studio simple, just a plane above and a studio border (light border?) to get some kind of "horizon".
Render maybe two variants.
Retouch in photoshop.
Work out the details.
Pay attention to sophisticated reflections.
Getting good results with a single shot is very, very hard when doing studio shots!
You're on a very good way; keep rockin!
You might need a more sophisticated studio setup and a second render to do more retouch. And maybe light variants for the details like rims etc.
Try to keep your studio simple, just a plane above and a studio border (light border?) to get some kind of "horizon".
Render maybe two variants.
Retouch in photoshop.
Work out the details.
Pay attention to sophisticated reflections.
Getting good results with a single shot is very, very hard when doing studio shots!
You're on a very good way; keep rockin!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks for your crits! I did actually save out images of different tonemapping and light layer settings from Indigo.
I quickly realised that it'd take more than just one emitting plane to make the reflections flow with the lines of the car - so I can't agree with you there.
Added a suggestion of a horizon in PS, and cheaped out with a non-totally-white background (kinda hard to make a white car stand out of the background isn't slightly darker).
Finally I resized the image for my website.
I quickly realised that it'd take more than just one emitting plane to make the reflections flow with the lines of the car - so I can't agree with you there.
Added a suggestion of a horizon in PS, and cheaped out with a non-totally-white background (kinda hard to make a white car stand out of the background isn't slightly darker).
Finally I resized the image for my website.
Re: Oscar's rendering thread
SInce it was supposed to be white on white, why not try dark banners instead of some lights to underline the shapes ?
obsolete asset
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
No, that doesn't work (quite a lot of the scenes actual background is black.
Outside render for my site. I rendered it at 2000 x 1500, but Indigos AA just doesn't look good to me. Still waiting for the option to choose bicubic sharper, smoother and bilinear in Indigo's supersampling settings.
Outside render for my site. I rendered it at 2000 x 1500, but Indigos AA just doesn't look good to me. Still waiting for the option to choose bicubic sharper, smoother and bilinear in Indigo's supersampling settings.
Last edited by Oscar J on Tue Aug 27, 2013 9:30 am, edited 2 times in total.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Here's a slightly more aggressive cropping. I'd be interested in hearing which you like the best
Re: Oscar's rendering thread
There's quite a lot of faceting going on. Some areas need more subdivisions.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
You're right! It's a game model.
Re: Oscar's rendering thread
I think I would like a crop that's sort of in between the two you presented. Like this:
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Oscar's rendering thread
Yep, this suggestion looks very balanced! So for me it's # 3
Re: Oscar's rendering thread
But why don't you use Indigos on runtime subdiv??Oscar J wrote:You're right! It's a game model.
You don't harm your model by doing so
http://www.indigorenderer.com/documenta ... ubdivision
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
The car is modelled in a way which causes artifacts when adding subsurf. I render it to show my low-poly modelling capabilities on my site.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
I'm staying home from school today since I got sick. Therefore found some time for a new, grainy render. Anyway the SPP is enough for my resized website version anyway, I think
Last edited by Oscar J on Thu Sep 19, 2013 3:08 am, edited 1 time in total.
Re: Oscar's rendering thread
awesome
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