Oscar's rendering thread

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Wed Jan 16, 2013 8:19 am

But these concrete plates are modelled. I suppose the wheel's are too deep down in the ground.

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CTZn
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Re: Oscar's rendering thread

Post by CTZn » Wed Jan 16, 2013 8:48 am

Oscar J wrote:I suppose the wheel's are too deep down in the ground.
Probably not, I didn't expect that it was intentional though I understand why it would be. Well, we're left with a comment then: very nice old thing !
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Wed Jan 16, 2013 8:55 am

Ha, thank you! I like having the tires down in the ground, as it looks like the tires are flattened by the wight of the car. But I do see why you noticed it, because they are a bit too far down. Good eye! :P

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Re: Oscar's rendering thread

Post by CTZn » Wed Jan 16, 2013 9:09 am

You sir have a good eye and please others obviously, I am nitpicking too much :)
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Sun Apr 28, 2013 9:59 pm

My Koenigsegg is almost finished - been working on this render since yesterday, I don't even know if it's good or not anymore. :shock:
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agera render straight small.jpg

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Re: Oscar's rendering thread

Post by dag » Sun Apr 28, 2013 11:50 pm

Nice, but it's a little dull. You could juice it up top gear style!
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Mon Apr 29, 2013 12:00 am

Please tell me how you did it! I like it a lot. Curves?

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Re: Oscar's rendering thread

Post by bacon » Mon Apr 29, 2013 12:05 am

Tjenare Oscar, bilen ser tjusig ut men håller med om att scenen känns lite tom.
Tar resten på engelska ifall någon annan undrar ;)

Do you still use the 2 rendering and comp i PS to get the shadow ? I have been away from indigo for a while
so i just was wondering if there is any more refined method (shadow catcher) now supported in indigo?

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dag
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Re: Oscar's rendering thread

Post by dag » Mon Apr 29, 2013 12:16 am

Fix the white balance first. It's quite blue. Image > Auto Color works well as a start.
Then the curve in the attached image was used and some selective color to color the sky.
This should really be done on a raw hdr render and not an 8 bit image though.

Added a new image with better colors for reference.
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k.jpg
curve.jpg

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dag
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Re: Oscar's rendering thread

Post by dag » Mon Apr 29, 2013 12:26 am

Guessing you're using a backplate, so hdr tonemapping is out of the question.
Changing to 16-bit mode in photoshop before postpro might help some.

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Mon Apr 29, 2013 1:01 am

I get close, but not quite as good as yours. I think I'm going to let you have the last word on this one, and keep your version! :D

Thanks for helping - didn't know Auto Color worked that good, and the curve settings could work for many other renders too.

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Mon Apr 29, 2013 5:44 pm

Here's a new one (new car, old scene).
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Harniman_banked _circuit.jpg

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Re: Oscar's rendering thread

Post by Voytech » Tue Apr 30, 2013 2:18 am

Oscar J wrote:Here's a new one (new car, old scene).
That looks... PROPER. :)
There's some heavy banding on the sky though.

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Re: Oscar's rendering thread

Post by Oscar J » Fri May 03, 2013 8:31 am

Thanks!

You're right, it was there in the original backplate. What's the best way to deal with it?

Also - the carbon mapping on the headlights are screwed up - will have to rerender... :(

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Re: Oscar's rendering thread

Post by dag » Fri May 03, 2013 10:42 am

Lasso select the sky as close to the trees as possible then use the smart blur filter.
After that hit ctrl+f about 48000 times.

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