Ando Azuma Row House - CTZn

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Lemo
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Re: Ando Azuma Row House - CTZn

Post by Lemo » Fri Jan 14, 2011 10:38 am

Interesting project CTZn, I'll keep an eye on it !
I guess you're also gonna need to get furniture at some point, ...even if those empty interiors feel kinda familiar to me as I've been moving from a flat to another lately :roll:
I think I'll do some archviz later with mti too

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CTZn
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Re: Ando Azuma Row House - CTZn

Post by CTZn » Fri Jan 14, 2011 10:50 am

Yes I'll probably do most furnitures myself, if any. The road to the final shots is a learning path for me. I was on harnessing pfx better lastly, I got to focus on the building again.
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CTZn
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Re: Ando Azuma Row House - CTZn

Post by CTZn » Fri Jan 14, 2011 11:23 am

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Godzilla
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Re: Ando Azuma Row House - CTZn

Post by Godzilla » Fri Jan 14, 2011 12:56 pm

that second shot is great imo
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hcpiter
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Re: Ando Azuma Row House - CTZn

Post by hcpiter » Sat Jan 15, 2011 1:02 am

Great progress ! Especialy 2nd render. In first just change the leafs, make just bigger. In last render make maybe more life now looks lit a bit as dead leafs ;)

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galinette
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Re: Ando Azuma Row House - CTZn

Post by galinette » Sat Jan 15, 2011 1:37 am

CTZn wrote:Raising low levels is always at the cost of contrast
There are some good algorithms that lighten the low light parts without loosing much contrast, such as shadows/highlights in photoshop, or DxO Lighting in DxO Optics (not really designed for post processing CG images, but it works quite well)

Examples:
http://www.google.fr/imgres?imgurl=http ... 4gbcrJGJCg

http://www.google.fr/imgres?imgurl=http ... 4gbcrJGJCg

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CTZn
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Re: Ando Azuma Row House - CTZn

Post by CTZn » Sat Jan 15, 2011 4:31 am

Thanks !

Leafs at the moment of the fourth image were not worked out. Chronologically ivy came first, then I opted for a three trees setup (showing one, the two others will be of the same variety). The third image is the last render but not the final tree design.

I'm back at rebuilding frames and stuff.
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CTZn
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Re: Ando Azuma Row House - CTZn

Post by CTZn » Sat Jan 15, 2011 4:53 am

galinette wrote:
CTZn wrote:Raising low levels is always at the cost of contrast
There are some good algorithms that lighten the low light parts without loosing much contrast, such as shadows/highlights in photoshop, or DxO Lighting in DxO Optics (not really designed for post processing CG images, but it works quite well)

Examples:

[...]

Etienne
Very interesting tools, both the toner and denoiser. Indigo dev's should consider these aptitudes I think. But at the end, whatever the curves are black is always black would say the end user :)

In fact with the first renders of that thread I was looking for an eventual transport change along with affecting colour gamma's, didn't explore that route completly yet. Well a light transport change is unlikely but I was looking for a method to reduce the dark corners effect. But really just messing with it.
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