Neoo's Work in Progress thread

Get feedback from others on your works in progress
Post Reply
126 posts
neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Neoo's Work in Progress thread

Post by neo0. » Thu Dec 30, 2010 11:12 am

Clean white futuristic look is my goal here. It's a little hard to see because of the contrast but there are groups of couches next to the window.
Attachments
observation room_update_4.jpg

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Observation room

Post by CTZn » Thu Dec 30, 2010 11:49 am

They are clearly popping on my CRT, no prob.
obsolete asset

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: Observation room

Post by PureSpider » Fri Dec 31, 2010 4:43 am

Why exactly do you open a new thread for every semi-stage of the SAME project?

User avatar
Doug Armand
Indigo 100
Posts: 1037
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Observation room

Post by Doug Armand » Fri Dec 31, 2010 5:39 am

Yes Neo I think you need to put all these in one thread - lets say this one ok?

otherwise a forum admin, like me, will either move them or delete them.

I'm a lazy forum admin guy so guess which one I might choose :wink:

So from now on this is the official Neo work in progress thread OK?
Doug

Doug Armand

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Neoo's Work in Progress thread

Post by neo0. » Sun Jan 30, 2011 5:07 pm

The interior scene is on another computer, so I decided to some more work on the ship.

I don't like the material so far. It's looks too plasticy. I am using a pic of a very large ship (almost half a millions tons) as a reference
Attachments
Knock_nevis_dock.jpg
Referene pic
departure.jpg
First attempt

User avatar
Zom-B
1st Place 100
Posts: 4664
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Neoo's Work in Progress thread

Post by Zom-B » Mon Jan 31, 2011 7:33 am

Afaik the Paint is a (cheap) way to protect the Ship hull from getting rusty.
Should be quite some waste of money to paint a Spaceship as big like this ^^
No oxidation is space possible btw :lol:
polygonmanufaktur.de

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Neoo's Work in Progress thread

Post by Borgleader » Mon Jan 31, 2011 7:59 am

Zom-B wrote:Afaik the Paint is a (cheap) way to protect the Ship hull from getting rusty.
Should be quite some waste of money to paint a Spaceship as big like this ^^
No oxidation is space possible btw :lol:
Unless somehow you go through a nebula with oxygen in it? maybe?

In any case I agree on the idea that painting a spaceship is rather pointless, not only because of the whole rust issue but also because well you're not gonna see it from the outside that often. :wink:

If you look at reference photos from shows like Star Trek, Stargate, Battlestar Galactica, etc most often the only painting you'll see on the hull of the spaceship is the name of it, the rest being just bare metal. The difference in color between them usually amounts to the metal they're made out of and not because of the paint.
benn hired a mercenary to kill my sig...

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Neoo's Work in Progress thread

Post by neo0. » Mon Jan 31, 2011 11:16 am

I wish you could tell indigo that your scene is in space and then it would render it with a bunch of stars of random brightness. Maybe even place it in the solar system and have it illuminated by the sun and indigo would automatically calculate the position of the sun with the date you give it. Something like that.
Attachments
ship_close.jpg

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Neoo's Work in Progress thread

Post by neo0. » Wed Mar 09, 2011 8:06 am

In the spirit of higher standards, I threw out the old design and started fresh. I don't know. It lookes a little too plain for my tastes.

I divided the ship into two different parts for a more functional feel. The first is a a docking area with many smaller bays (given the ships size, they would be a bit hard to see). The second is the engines. I intentionally made them proportionally larger to give it a more functional look again. If the ship was 500 miles long, it would basically weigh 180 trillion tons. :shock:
Attachments
ship2_2.jpg
ship2_1.jpg

Stromberg
Posts: 693
Joined: Mon Mar 02, 2009 5:01 am
Location: Norway
Contact:

Re: Neoo's Work in Progress thread

Post by Stromberg » Wed Mar 09, 2011 10:06 am

Heh... :cry:

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Neoo's Work in Progress thread

Post by neo0. » Mon Mar 21, 2011 5:47 pm

Such a big ship deserves some pretty big elevators :)
Attachments
elevator.jpg

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: Neoo's Work in Progress thread

Post by PureSpider » Tue Mar 22, 2011 11:23 pm

Hey neo0., is it possible you took some "inspiration" from Black Prophecy with your previous (and current?) ship design?

Image
Image

User avatar
Doug Armand
Indigo 100
Posts: 1037
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Neoo's Work in Progress thread

Post by Doug Armand » Tue Mar 22, 2011 11:48 pm

neo0. wrote:Such a big ship deserves some pretty big elevators :)
Honestly? Its way too big. I don't think I've ever seen an elevator that big - even in high pedestrian volume areas like subways or airports.

Spaceships can be huge but the human used stuff needs to be relatively human sized I think.

Just my 2 cents worth :wink:
Doug

Doug Armand

User avatar
fused
Developer
Posts: 3571
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Neoo's Work in Progress thread

Post by fused » Wed Mar 23, 2011 12:50 am

PureSpider wrote:Hey neo0., is it possible you took some "inspiration" from Black Prophecy
Zomg this game looks great. Been looking for a freelancer replacement for ages. Thx :)

Silmä
2nd Place Winner
Posts: 147
Joined: Fri Jun 26, 2009 7:46 am

Re: Neoo's Work in Progress thread

Post by Silmä » Wed Mar 23, 2011 4:44 am

Doug Armand wrote:
neo0. wrote:Such a big ship deserves some pretty big elevators :)
Honestly? Its way too big. I don't think I've ever seen an elevator that big - even in high pedestrian volume areas like subways or airports.

Spaceships can be huge but the human used stuff needs to be relatively human sized I think.

Just my 2 cents worth :wink:
+1

If you need to move a lot of people vertically, it's more efficient to use many reasonably sized elevators than few gigantic ones. Same goes to spaceships: there's absolutely no sense in making a 500 miles long ship, when you could build hundreds of smaller (though still huge) ships with less effort. And you would also get more windows for your passengers.

Do a favor to yourself and to us, rethink your concept from ground up. Think of your spaceship as a city: Manhattan has 1,5 million inhabitants, is 21 km long, and looks cool. A flying Manhattan would look awesome (with Central Park as a huge domed greenhouse providing food and recreation...), and a few hundred flying manhattans on their way to a distant nebula with thousands of smaller ships crisscrossing the space in between would look even more awesome. A flying State of Colorado looks just plain boring.

Post Reply
126 posts

Who is online

Users browsing this forum: DotBot [Bot] and 2 guests