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Bullets
Posted: Fri Nov 12, 2010 11:48 am
by Albert_fn
Hi!, Im new at this and just wanted to show some bullets I tryed making... I think the base of the bullet needs to be thinner and the texture needs some adjustments.... tnks!
Tips are welcome and needed!!!
Re: Bullets
Posted: Fri Nov 12, 2010 6:29 pm
by dakiru
Hello and welcome, Albert_fn!
That's a nice scene and you are right that the bullets are too shiny on the first render, but you've nicely fixed this on the second.
The only two crits that I would have:
1. The primer of the bullet is of the different material, mostly nickel-plated.
2. There are visible waves near the edge of the primer. I guess adjusting the crease of the edge loop (part of it marked red) might help here.
- balas1_region.jpg (32.48 KiB) Viewed 8273 times
Otherwise, that's a very nice render
edit: and yeah, there are mostly vendor and caliber stamped around the primer
Re: Bullets
Posted: Sun Nov 14, 2010 6:21 am
by kikeonline
Good Start
Re: Bullets
Posted: Sun Nov 14, 2010 11:28 am
by neo0.
Did you use CU.NK for the tip of the material by any chance? I have tried doing this with bullets, and it always results in a metal that is too bright. But the composition is definitely fantastic. Nice work.
Re: Bullets
Posted: Mon Nov 15, 2010 7:46 am
by Albert_fn
Hey everybody! thanks for your replies!
I actually used
http://www.the3dreality.com/NK_materials.html
Cr3si.nk for the base and a mapped exponent material and for the tip I used Cu.nk and the same.. exponent
I started the bullet just to try some stuff, I even forgot to look for some real scales and messurmens (MY BAD)
I noticed the waves on the primer next day... I just left the computer on rendering for kicks
and actually liked what the result was... Im defenetly gonna take your advice and finish it
Re: Bullets
Posted: Mon Nov 15, 2010 7:57 am
by Borgleader
The link doesn't seem to be working for me
Edit: fixed your link, realty --> reality
Re: Bullets
Posted: Mon Nov 15, 2010 8:32 am
by Albert_fn
Borgleader wrote:The link doesn't seem to be working for me
Edit: fixed your link, realty --> reality
Thanks!!, I tried copy paste, but I don't know wy it doesnt work for me on the forum.
Re: Bullets
Posted: Tue Nov 16, 2010 8:41 pm
by kikeonline
I recomend you to use a Blended Material so you have more control over refelctions
Re: Bullets
Posted: Wed Nov 17, 2010 9:18 am
by neo0.
Neat material! What two materials did you go with?
Re: Bullets
Posted: Wed Nov 17, 2010 9:54 am
by Borgleader
http://www.indigorenderer.com/materials/materials/97
Not quite the same but close enough, you could always adjust it to your liking
Re: Bullets
Posted: Mon Nov 22, 2010 7:37 am
by Albert_fn
Tiara just the one I wanted to use at first... But did not see any result, I dont kbps why