competition WIP

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sketchy render
Posts: 10
Joined: Tue Aug 03, 2010 2:34 am

competition WIP

Post by sketchy render » Thu Aug 26, 2010 5:32 am

Please help me to create a realistic image.
I need your comments. :wink:

sketchy render
Posts: 10
Joined: Tue Aug 03, 2010 2:34 am

Re: competition WIP

Post by sketchy render » Thu Aug 26, 2010 9:39 pm

Where are the comments? :roll:

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fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: competition WIP

Post by fused » Thu Aug 26, 2010 9:51 pm

Hey,

good start, I'd say but the lighting does not really convince me :)

the floor could use a bumpmap (for the gaps between the marble plates) and maybe an exponent map to make small imperfections in the reflection.

Also the displacement on the stone wall seems way to strong.

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Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: competition WIP

Post by Pibuz » Thu Aug 26, 2010 10:09 pm

Hi Sketchy!
I'm a SU user too, so I can understand you problems.. :?
First of all, you have to get yourself very detailed models, to make your render look realistic.
Then, you have to add small but relevant details to the environment (my environment is always architecture so I add architectural details to my scenes, but it depends on what is your aim).
Try to use bump and exponent maps diffusely, because they add realism to all materials.
If I were you, I'd add some more light sources, because light variations make a composition more interesting.

But first of all work on you modeling base: download only GOOD models and add 3D details!

sketchy render
Posts: 10
Joined: Tue Aug 03, 2010 2:34 am

Re: competition WIP

Post by sketchy render » Tue Aug 31, 2010 6:45 am

Thank you for your help! :wink:

sketchy render
Posts: 10
Joined: Tue Aug 03, 2010 2:34 am

Re: competition WIP

Post by sketchy render » Wed Sep 01, 2010 5:56 am

It's my final 2d image.

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