A natural situation

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Onizuka
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Re: A natural situation

Post by Onizuka » Sat Jun 18, 2016 11:19 am

Ok, I made a test the other day, with this parameters, but I'm not sure about the results, if you look at the sky colors ( or the color should be right if longer render time maybe I don't know, I had no more time to test this )
Attachments
Render 00089.jpg

yonosoy
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Re: A natural situation

Post by yonosoy » Mon Jun 20, 2016 5:27 am

Hi Onizuka. Sorry for your scene.

The v4.0.38 still loose power with time, decreasing the samples/pixel of the scene, but not so much.
Last edited by yonosoy on Wed Nov 03, 2021 3:03 am, edited 1 time in total.
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Jay-ko
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Re: A natural situation

Post by Jay-ko » Mon Jun 20, 2016 7:13 am

nice instagram effect :lol:
errare humanum est

yonosoy
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Re: A natural situation

Post by yonosoy » Mon Jun 20, 2016 9:53 am

Hi Jay-ko.
I can´t understand the joke, sorry.
But if there is something wrong with the picture just tell me to do it better in the future...
I´m not very good with the color...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Jul 25, 2016 6:25 pm

Another bidirectonal path tracing test over earth simulation with atmosphere. Sample quality is not very good but run on esteroides (8M samples/s in windows 8.1 and more than 10.5M samples/s in windows 10). Physical aperture difraction. There is a defect on the water bump.
The silver sphere has 1 km radius, so the islands are giant (I put this reference later). A little disaster but here goes.
Attachments
bidirectional_test_2.jpg
Last edited by yonosoy on Mon Aug 01, 2016 10:30 am, edited 2 times in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Aug 01, 2016 8:08 am

Just realized that bidirectional mode works without the need of any trick for earth simulation (not for a patch !!).
Indigo v4.0.41 starts to sample but freezes at minute two.
Bidirectional metropolis because I want to capture the reflection of the physical aperture difraction. I must to compare it with a simple metro with post-pro aperture...
Still this defect on the bump, I don´t know why.
With circular aperture the speed is normal (867 k samples/s) and the samples are of a better quality...
Attachments
volcanic_islands.jpg
Last edited by yonosoy on Mon Aug 01, 2016 10:45 am, edited 2 times in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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OnoSendai
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Re: A natural situation

Post by OnoSendai » Mon Aug 01, 2016 8:18 am

Cool.
Is the water a bump texture, or a shader?

yonosoy
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Re: A natural situation

Post by yonosoy » Mon Aug 01, 2016 8:32 am

A shader. Really strange...
The oceans mesh is highly poligonizated and has two subdivision with smoth on.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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Nicole Kidman
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Re: A natural situation

Post by Nicole Kidman » Mon Nov 28, 2016 10:39 pm

Looks nice!
Thanks for the tip!
tell me please where you can download Indigo scenes examples? Exterior an Interior

yonosoy
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Re: A natural situation

Post by yonosoy » Thu Jan 21, 2021 10:21 am

So many thanks, Thread closed I miss this...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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yonosoy
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Re: A natural situation

Post by yonosoy » Thu Jan 21, 2021 10:22 am

P.D. you can smell the road and pick up some examples of all.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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Alamy
Posts: 67
Joined: Fri Jun 19, 2020 3:16 am

Re: A natural situation

Post by Alamy » Mon Aug 01, 2022 11:42 am

yonosoy wrote:
Mon Aug 01, 2016 8:08 am
Just realized that bidirectional mode works without the need of any trick for earth simulation (not for a patch !!).
Indigo v4.0.41 starts to sample but freezes at minute two.
Bidirectional metropolis because I want to capture the reflection of the physical aperture difraction. I must to compare it with a simple metro with post-pro aperture...
Still this defect on the bump, I don´t know why.
With circular aperture the speed is normal (867 k samples/s) and the samples are of a better quality...
Hi Yonosy!
Can you tell me how I can achieve this in Sketchup, Please

Alamy
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Joined: Fri Jun 19, 2020 3:16 am

Re: A natural situation

Post by Alamy » Mon Aug 01, 2022 11:45 am

yonosoy wrote:
Tue Oct 20, 2015 10:26 pm
Working around with IES I realized that is not possible to simply apply the IES profile to the polygons of a bulb.
IES expetcs a simple polygonal plane. Almost here the light pattern of the IES is lighting from every polygon of the bulb with odd results.
Then I substitute some bulbs per polygons plane and the mie_cumulus phase per uniform and seems very correct.
scene 9 night.jpg

Next to come some mist in a forest :) .
Also If you can help me to achieve this effect in Sketchup I will be grateful to you

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