Motion Blur tests
Motion Blur tests
more will follow.
Re: Motion Blur tests
Sweet.
I'll add mine while we're at it
I'll add mine while we're at it
- Attachments
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- object_motion_blur.jpg (95.11 KiB) Viewed 17826 times
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- nonlinear_motionblur.jpg (35.73 KiB) Viewed 17823 times
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- camera_motion_blur.jpg (105.81 KiB) Viewed 17828 times
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- light_motion_blur.jpg (80.86 KiB) Viewed 17830 times
Re: Motion Blur tests
nice test. can you explain how to make it? is it described somewhere?
Check normals, dude!
Re: Motion Blur tests
awesome ono, love that headbanging blue rabbit
Re: Motion Blur tests
veeeeeeeeeeeeeeeery experimentalZomB wrote:Looks like cindigo does export for Motion Blur now
i think i could mail you the examples i got from ono tonight.SmartDen wrote:nice test. can you explain how to make it? is it described somewhere?
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Re: Motion Blur tests
these pictures look very very cool!!!!
cant wait for it.
@fused: is this 1 rendered frame of an animated object in cinema? should it be so easy how we can imagine the workflow of this feature?
its going straight forward now
cheers, carsten
cant wait for it.
@fused: is this 1 rendered frame of an animated object in cinema? should it be so easy how we can imagine the workflow of this feature?
its going straight forward now
cheers, carsten
Re: Motion Blur tests
yes, this is an animated object.carsten_fokuspunkt wrote:@fused: is this 1 rendered frame of an animated object in cinema? should it be so easy how we can imagine the workflow of this feature?
its going straight forward now
cheers, carsten
the workflow will look like this:
animate your scene, put a cindigo motion blur tag on objects that should be blurred (or on a null that contains the whole scene so every moving object will be blurred), choose the appropriate exposure to make the motion blur stronger / lighter, export, done.
Re: Motion Blur tests
yes, great stuff fused... as usual
Is it possible to use the native C4D motion Blur tags for control and setup?
Is it possible to use the native C4D motion Blur tags for control and setup?
polygonmanufaktur.de
Re: Motion Blur tests
Basically yes. It would also be possible to take the strength parameter into account i think. But with this tag one cannot control the number of keyframes that should be exported, so it is more likely that i will build in a new tag. But i could still make c4ds tag work, with the fixed nummber of 2 keyframes exported.ZomB wrote:Is it possible to use the native C4D motion Blur tags for control and setup?
Re: Motion Blur tests
heres a test taht takes the exposure more or less correctly into consideration.
30 fps, exposure 0.3333, that means that 10 frames are taken into consideration for the motion blur.
30 fps, exposure 0.3333, that means that 10 frames are taken into consideration for the motion blur.
Last edited by fused on Sat May 02, 2009 2:10 am, edited 1 time in total.
Re: Motion Blur tests
@Smart
Get the latest version - 2.0.4.
Motion blur is fixed there (the position bug, that made the model to dissapear..or whatever the bug was).
Get the latest version - 2.0.4.
Motion blur is fixed there (the position bug, that made the model to dissapear..or whatever the bug was).
Re: Motion Blur tests
Nice test fused!
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