Motion Blur tests

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fused
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Motion Blur tests

Post by fused » Wed Apr 29, 2009 6:46 pm

more will follow.

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OnoSendai
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Re: Motion Blur tests

Post by OnoSendai » Wed Apr 29, 2009 6:56 pm

Sweet.
I'll add mine while we're at it :)
Attachments
object_motion_blur.jpg
object_motion_blur.jpg (95.11 KiB) Viewed 16896 times
nonlinear_motionblur.jpg
nonlinear_motionblur.jpg (35.73 KiB) Viewed 16893 times
camera_motion_blur.jpg
camera_motion_blur.jpg (105.81 KiB) Viewed 16898 times
light_motion_blur.jpg
light_motion_blur.jpg (80.86 KiB) Viewed 16900 times

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SmartDen
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Re: Motion Blur tests

Post by SmartDen » Wed Apr 29, 2009 8:35 pm

nice test. can you explain how to make it? is it described somewhere?
Check normals, dude!

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Zom-B
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Re: Motion Blur tests

Post by Zom-B » Wed Apr 29, 2009 8:47 pm

Looks like cindigo does export for Motion Blur now :mrgreen:
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fused
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Re: Motion Blur tests

Post by fused » Wed Apr 29, 2009 9:20 pm

awesome ono, love that headbanging blue rabbit :)

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fused
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Re: Motion Blur tests

Post by fused » Wed Apr 29, 2009 9:49 pm

ZomB wrote:Looks like cindigo does export for Motion Blur now :mrgreen:
veeeeeeeeeeeeeeeery experimental :mrgreen:
SmartDen wrote:nice test. can you explain how to make it? is it described somewhere?
i think i could mail you the examples i got from ono tonight.

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Re: Motion Blur tests

Post by carsten_fokuspunkt » Fri May 01, 2009 3:51 am

these pictures look very very cool!!!!

cant wait for it.

@fused: is this 1 rendered frame of an animated object in cinema? should it be so easy :) how we can imagine the workflow of this feature?

its going straight forward now :)

cheers, carsten

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fused
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Re: Motion Blur tests

Post by fused » Fri May 01, 2009 5:52 am

carsten_fokuspunkt wrote:@fused: is this 1 rendered frame of an animated object in cinema? should it be so easy :) how we can imagine the workflow of this feature?

its going straight forward now :)

cheers, carsten
yes, this is an animated object.

the workflow will look like this:

animate your scene, put a cindigo motion blur tag on objects that should be blurred (or on a null that contains the whole scene so every moving object will be blurred), choose the appropriate exposure to make the motion blur stronger / lighter, export, done.

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Zom-B
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Re: Motion Blur tests

Post by Zom-B » Fri May 01, 2009 7:34 am

yes, great stuff fused... as usual :lol:

Is it possible to use the native C4D motion Blur tags for control and setup?
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fused
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Re: Motion Blur tests

Post by fused » Fri May 01, 2009 8:05 am

ZomB wrote:Is it possible to use the native C4D motion Blur tags for control and setup?
Basically yes. It would also be possible to take the strength parameter into account i think. But with this tag one cannot control the number of keyframes that should be exported, so it is more likely that i will build in a new tag. But i could still make c4ds tag work, with the fixed nummber of 2 keyframes exported.

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fused
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Re: Motion Blur tests

Post by fused » Sat May 02, 2009 1:45 am

heres a test taht takes the exposure more or less correctly into consideration.

30 fps, exposure 0.3333, that means that 10 frames are taken into consideration for the motion blur.

:mrgreen:

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Last edited by fused on Sat May 02, 2009 2:10 am, edited 1 time in total.

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SmartDen
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Re: Motion Blur tests

Post by SmartDen » Sat May 02, 2009 1:53 am

it don't work here :(
Check normals, dude!

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suvakas
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Re: Motion Blur tests

Post by suvakas » Sat May 02, 2009 2:11 am

@Smart
Get the latest version - 2.0.4.
Motion blur is fixed there (the position bug, that made the model to dissapear..or whatever the bug was).

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OnoSendai
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Re: Motion Blur tests

Post by OnoSendai » Sat May 02, 2009 12:40 pm

Nice test fused!

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