SkIndigo already has one of the best material preview systems you could hope for. The sphere and cube preview scenes are just as fast if not faster than any preview scene for Maxwell or Fryrender, plus you can run multiple previews at the same time (um...not possible with Max or Fry). Correct me if I'm wrong, but real-time 'dynamic' previews are not implemented on any unbiased renderer because they give a poor representation of what the material will actually look like.neo0. wrote:Dynamic material previews that adjust to reflect changes that you make to the shader or texture. Status: Not implemented
Yes, they are implemented. I responded to this here:-Specular reflection for phong materials. Status: Not implemented
http://www.indigorenderer.com/joomla/fo ... 7&start=90
Really??Sliders to adjust blend materials. Status: Not implemented
-Popout adjustments for nested materials (like when you blend a blend material with another blend material, you can just click on a button and then it expands one of the blend materials for you to adjust) Status: Not implemented
Have you ever tried creating a Blend material and clicking on the 'Material A' or 'Material B' button? (I'm guessing not since you never even bothered to try clicking on the 'Save' material button to see if it works.. ) This will link you to the children of the Blend material so you can edit them. You can then click on the back button (<-) to get back to the parent material. This is pretty much identical to the functionality that you are describing.
Are you finally understanding why so many of us are so frustrated with you??