Currently, it is not possible to define a blend ratio shader which is a function of wavelength.
However, this would allow me to make lots of things...
Is it something possible to implement simply, or is this conflicting with the indigo core concepts?
Etienne
Wavelength dependant blend shader
Wavelength dependant blend shader
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Wavelength dependant blend shader
I think it is currently conflicting with the indigo core concepts, as the blend channel is non wavelength dependent.galinette wrote:Currently, it is not possible to define a blend ratio shader which is a function of wavelength.
However, this would allow me to make lots of things...
Is it something possible to implement simply, or is this conflicting with the indigo core concepts?
Etienne
But it is a change i'd like to see, too!
+1
Who is online
Users browsing this forum: Majestic-12 [Bot] and 16 guests