Wavelength dependant blend shader

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galinette
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Wavelength dependant blend shader

Post by galinette » Fri Jun 04, 2010 11:51 pm

Currently, it is not possible to define a blend ratio shader which is a function of wavelength.
However, this would allow me to make lots of things...

Is it something possible to implement simply, or is this conflicting with the indigo core concepts?

Etienne
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fused
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Re: Wavelength dependant blend shader

Post by fused » Sat Jun 05, 2010 12:05 am

galinette wrote:Currently, it is not possible to define a blend ratio shader which is a function of wavelength.
However, this would allow me to make lots of things...

Is it something possible to implement simply, or is this conflicting with the indigo core concepts?

Etienne
I think it is currently conflicting with the indigo core concepts, as the blend channel is non wavelength dependent.

But it is a change i'd like to see, too!

+1

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