I would like to modelize a lamp like that : http://www.monbeaubeton.com/media/galerie/5bfd.jpg
My problem is to make the transluescent wrapping material. One idea would be using an tube with some thickness, and apply a SSS material. However, this will be very slow, especially if I want to light the entire room like that...
It would be much more optimal to modelize it by a zero thickness object (just a surface), and to use a material similar to diffuse, but that is able to diffuse on both sides. Or a phong, that reflects part of the light back, but diffuses on both sides. It would allow correct results with very few overhead.
I do not think this is currently possible. Do you have this planned?
It would also, for instance, allow nice rendering of tree leaves, without using SSS.
Etienne
How to make diffuse transparency
How to make diffuse transparency
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: How to make diffuse transparency
use a diffuse transmitter material
Re: How to make diffuse transparency
Ouch! I had never remarked that one... Sorry for the stupid question!
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Who is online
Users browsing this forum: No registered users and 20 guests