Hi
Again I'm working on fireplace this time I made some progress, all I missing is good displacement texture (I think).
But I'd like to hear opinion from you, It don't have to be perfect
Fire again
Fire again
- Attachments
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- specular
- 24spec.jpg (1.02 MiB) Viewed 2395 times
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- bump
- 24bump.jpg (871.45 KiB) Viewed 2395 times
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- albedo
- 24.JPG (1.29 MiB) Viewed 2394 times
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- render
- default.png (294.02 KiB) Viewed 2389 times
Re: Fire again
hey, that looks pretty nice! thanks for sharing the textures.
you're right, a proper displacement map would make it look even better
you're right, a proper displacement map would make it look even better
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Fire again
thanks but does on displace mean white color represent is something high or low? I know, I can check it but I rather ask
Re: Fire again
white = positive displacement, so high if normals are pointing up.
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