Fire again

General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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ozzie
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Fire again

Post by ozzie » Mon Oct 12, 2009 10:23 am

Hi

Again I'm working on fireplace this time I made some progress, all I missing is good displacement texture (I think).
But I'd like to hear opinion from you, It don't have to be perfect :D
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24spec.jpg
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24bump.jpg
bump
24bump.jpg (871.45 KiB) Viewed 2395 times
24.JPG
albedo
24.JPG (1.29 MiB) Viewed 2394 times
default.png
render
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fused
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Re: Fire again

Post by fused » Mon Oct 12, 2009 11:15 am

hey, that looks pretty nice! thanks for sharing the textures.

you're right, a proper displacement map would make it look even better :)

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Borgleader
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Re: Fire again

Post by Borgleader » Mon Oct 12, 2009 11:40 am

That is a mighty nice render :)
benn hired a mercenary to kill my sig...

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ozzie
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Re: Fire again

Post by ozzie » Mon Oct 12, 2009 7:26 pm

thanks but does on displace mean white color represent is something high or low? I know, I can check it but I rather ask :)

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OnoSendai
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Re: Fire again

Post by OnoSendai » Mon Oct 12, 2009 7:29 pm

white = positive displacement, so high if normals are pointing up.

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ozzie
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Re: Fire again

Post by ozzie » Mon Oct 12, 2009 8:56 pm

thanks :)

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