Milk?
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Milk?
I'm trying to make a glass of milk. I used the settings seen here...
http://www.indigorenderer.com/joomla/fo ... light=milk
but after almost two hours on a triple core (almost 500spp) it's still wonky. It looks like smoothing isn't enabled and the whole thing is horribly discolored. Am I not waiting long enough? I know the color thing is fairly normal, but it looks like I can see the individual polygons. I'm posting this here, because I figure sss might have changed a lot since that thread... if anyone has a better mat, maybe you could post it? Thanks.
I'm using Blender 2.48a, blendigo, Indigo 1.1.17 Linux x64.
http://www.indigorenderer.com/joomla/fo ... light=milk
but after almost two hours on a triple core (almost 500spp) it's still wonky. It looks like smoothing isn't enabled and the whole thing is horribly discolored. Am I not waiting long enough? I know the color thing is fairly normal, but it looks like I can see the individual polygons. I'm posting this here, because I figure sss might have changed a lot since that thread... if anyone has a better mat, maybe you could post it? Thanks.
I'm using Blender 2.48a, blendigo, Indigo 1.1.17 Linux x64.
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Milk is slow enough so that you want to be sure that your geometries are ok... wich doesn't seem to be the case. Test the mesh with a simple diffuse; probably the smoothing issue would stay the same: redo then the shape.
Milk is slow no matter what, its absorbtion is rather low (energy remains high longer) while the light is sent from bounce to bounce within the medium in a frenetic fashion, I guess it is finding an exit more hardly than it would with lower scattering.
I'm wondering why the blendigo values differ so much from the doc appendice B, but I never tried to use the later data actually.
Milk is slow no matter what, its absorbtion is rather low (energy remains high longer) while the light is sent from bounce to bounce within the medium in a frenetic fashion, I guess it is finding an exit more hardly than it would with lower scattering.
I'm wondering why the blendigo values differ so much from the doc appendice B, but I never tried to use the later data actually.
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If you want to speed up stuff mate, try this 1337 trick of my:
Why do you render so much BG???
I would also look at this part of the Wiki, reed and use the Information about large_mutation_prob & Co, your render can benefit from this
My personal feeling about SSS is simply to avoid it where ever you can, it is ultra slow and not optimized and also buggy afaik! But poorly you guys where not interested in voting for it link
Why do you render so much BG???
I would also look at this part of the Wiki, reed and use the Information about large_mutation_prob & Co, your render can benefit from this
My personal feeling about SSS is simply to avoid it where ever you can, it is ultra slow and not optimized and also buggy afaik! But poorly you guys where not interested in voting for it link
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If I'm using the material seen here http://www.indigorenderer.com/joomla/fo ... lk_175.png should I be getting these results? Or am I using the wrong material?
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I might have just figured it out. I've got something that after 3 hours is starting to almost resemble milk. This is a very good sign in my opinion. If it works, I'll post the results and the texture here. I'll probably run it overnight... I need to get one of those new Core i7's so I can just do this in 20 minutes.
I can dream, right?
I can dream, right?
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