Random changing the Position and textures of a material

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pixie
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Random changing the Position and textures of a material

Post by pixie » Wed Aug 29, 2018 6:33 am

I've been messing around with some materials available on the repository and I've found ISL quite a powerful tool, sadly I'm not a great expert. What I would like to do is have a random distribution of textures, and their uv position so I can have one material and having its distribution change in each object, so while retaining the same base they can have minor tweaks so they don't all look alike. I've found the Position-based bump shader quite neat, but sadly all the objects applied all look alike.
Can anyone help me?

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pixie
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Re: Random changing the Position and textures of a material

Post by pixie » Tue Sep 29, 2020 8:43 pm

Anyone?

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OnoSendai
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Re: Random changing the Position and textures of a material

Post by OnoSendai » Fri Oct 02, 2020 1:56 pm

Here you go, I made one for you: http://www.indigorenderer.com/materials/materials/1850
It varies the texture colour per object.

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Re: Random changing the Position and textures of a material

Post by yonosoy » Fri Oct 02, 2020 3:25 pm

Thanks!
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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OnoSendai
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Re: Random changing the Position and textures of a material

Post by OnoSendai » Fri Oct 02, 2020 3:47 pm

I've just committed a fix to make it work well with scattered objects btw.

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pixie
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Re: Random changing the Position and textures of a material

Post by pixie » Sat Oct 03, 2020 9:09 am

Thanks. that's quite a neat shader, although not exactly what I had in mind.
isl.jpg
In the left that's your shader, on the right what I was aiming at... each has it's uv position randomly changed, which could be quite nice with stairs for example.

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fused
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Re: Random changing the Position and textures of a material

Post by fused » Tue Oct 06, 2020 1:30 am


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pixie
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Re: Random changing the Position and textures of a material

Post by pixie » Tue Oct 06, 2020 7:25 am

Thanks

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