I've been messing around with some materials available on the repository and I've found ISL quite a powerful tool, sadly I'm not a great expert. What I would like to do is have a random distribution of textures, and their uv position so I can have one material and having its distribution change in each object, so while retaining the same base they can have minor tweaks so they don't all look alike. I've found the Position-based bump shader quite neat, but sadly all the objects applied all look alike.
Can anyone help me?
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