Weathered by time - procedural only - shader available
- arc en ciel
- Posts: 138
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Weathered by time - procedural only - shader available
Hello,
here some tests I did using free scanned models from http://threedscans.com/,
it's all isl based, since I can't write ISL from scratch, I hacked all codes from material's database and codes found in the forum.
The idea is to smear, add dirts, damage by water, give appearence to polish non_homogenous manner.
It's basically some multi-coating shaders blended together
have a super day
EDIT :
a variation tweaking snow/rough shader, I add color's pickers for shades and try differents function in Zangle, I can't get a gradient in x direction by now...
here some tests I did using free scanned models from http://threedscans.com/,
it's all isl based, since I can't write ISL from scratch, I hacked all codes from material's database and codes found in the forum.
The idea is to smear, add dirts, damage by water, give appearence to polish non_homogenous manner.
It's basically some multi-coating shaders blended together
have a super day
EDIT :
a variation tweaking snow/rough shader, I add color's pickers for shades and try differents function in Zangle, I can't get a gradient in x direction by now...
Last edited by arc en ciel on Mon Jul 11, 2016 4:38 am, edited 1 time in total.
Re: Weathered by time - damaged by water - procedural only
Really nice! thanks a lot
errare humanum est
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Re: Weathered by time - damaged by water - procedural only
very nice!
for directional control, look at the code of this one:
http://www.indigorenderer.com/materials/materials/1132
or this one:
http://www.indigorenderer.com/materials/materials/1133
"snow cover rough" was the initial experiment and I improved it later
for directional control, look at the code of this one:
http://www.indigorenderer.com/materials/materials/1132
or this one:
http://www.indigorenderer.com/materials/materials/1133
"snow cover rough" was the initial experiment and I improved it later
- pixie
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Re: Weathered by time - damaged by water - procedural only
Tonight when you're sleeping I will sneak into your computer and will steal this material of yours, it's amazing!arc en ciel wrote:Hello,
here some tests I did using free scanned models from http://threedscans.com/,
it's all isl based, since I can't write ISL from scratch, I hacked all codes from material's database and codes found in the forum.
The idea is to smear, add dirts, damage by water, give appearence to polish non_homogenous manner.
It's basically some multi-coating shaders blended together
have a super day
EDIT :
a variation tweaking snow/rough shader, I add color's pickers for shades and try differents function in Zangle, I can't get a gradient in x direction by now...
Re: Weathered by time - damaged by water - procedural only
What about a procedural pigeon dump shader?
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Weathered by time - damaged by water - procedural only
awesome material!
the bird poop will eventually be possible etienne : D i guess isl needs a raycast function, to detect silhouettes above the surface points.
the bird poop will eventually be possible etienne : D i guess isl needs a raycast function, to detect silhouettes above the surface points.
Re: Weathered by time - damaged by water - procedural only
galinette wrote:What about a procedural pigeon dump shader?
- Originalplan®
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Re: Weathered by time - damaged by water - procedural only
pixie wrote:Tonight when you're sleeping I will sneak into your computer and will steal this material of yours, it's amazing!
- arc en ciel
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Re: Weathered by time - damaged by water - procedural only
hello,
thank's all.
@ FakeShamus : yes, I'll have a look to your mats . Some cool formulas for gradients come from sloopy-paint by Fused and dryingSpeed / Thickness system by CTZn... ISL by ONO and Galinette are really inspired too... and all other people
and now some images, without postprod, maybe a little too colorful
thank's all.
@ FakeShamus : yes, I'll have a look to your mats . Some cool formulas for gradients come from sloopy-paint by Fused and dryingSpeed / Thickness system by CTZn... ISL by ONO and Galinette are really inspired too... and all other people
and now some images, without postprod, maybe a little too colorful
- arc en ciel
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- Joined: Tue Apr 12, 2016 2:33 am
Re: Weathered by time - procedural only - shader available
hello,
I share with you a simplified version of this shader
reference image is AEC_LS
ISL in blend channel is used for manage the fusion between Mat A and Mat B
ISL inside color channel or exponent channel manage color, I try a clamp in global output for simulate density.
probably some of you will recognize their codes
I share with you a simplified version of this shader
reference image is AEC_LS
ISL in blend channel is used for manage the fusion between Mat A and Mat B
ISL inside color channel or exponent channel manage color, I try a clamp in global output for simulate density.
probably some of you will recognize their codes
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- arc en ciel
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Re: Weathered by time - procedural only - shader available
with meanCurvature(), v.3.8.5
Re: Weathered by time - procedural only - shader available
Nice serie, I like the simple stained polished metal fom statuettes_49m_944spp_614ksps.jpg.
You could add a vertically stretched noise to mix angles in order to smear the effect and avoid neatly bordered regions.
You could add a vertically stretched noise to mix angles in order to smear the effect and avoid neatly bordered regions.
obsolete asset
- zeitmeister
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Re: Weathered by time - procedural only - shader available
This is so cool!
Cheers, zeiti
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: Weathered by time - procedural only - shader available
the stained polished metal guy on the right ? it's a live-tweak result and I don't save it... it looks like a coat with ISL in Thickness with phong substrate maybe AG or CR...CTZn wrote:Nice serie, I like the simple stained polished metal fom statuettes_49m_944spp_614ksps.jpg.
You could add a vertically stretched noise to mix angles in order to smear the effect and avoid neatly bordered regions.
I try to reproduce it here, but I could not not prevent me to put some ISL in Roughness too, so disable it for have only peaks-and-valleys effect, I named it SC_crevasses_Metal.igm. "Crevasses cursor in Thickness chanel increase or dicrease solarize effect
http://www.taringa.net/post/arte/181612 ... brick.html
--thank's all
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