Shader Requests (grass and shingles)

General discussion about Indigo Materials - material requests, material developement, feedback, etc..
Post Reply
4 posts • Page 1 of 1
User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Shader Requests (grass and shingles)

Post by Whaat » Wed Feb 02, 2011 10:57 am

I'm really busy at the moment. Othewise, I would try to create these myself. I need them for a rendering job. I am modeling a huge area of residential housing and park space. I have found that typical grass and asphalt shingle textures tend to look very repetitive when viewed from a distance.

I would like to have a shader for these materials that would look good especially from far away. The ability to mix in different color tones for the grass would be a plus.

Thanks!

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Shader Requests (grass and shingles)

Post by StompinTom » Wed Feb 02, 2011 4:33 pm

Multiple tiled grass materials + blend maps on a different (much larger) UV layer works pretty well!

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Re: Shader Requests (grass and shingles)

Post by Whaat » Wed Feb 02, 2011 5:24 pm

StompinTom wrote:Multiple tiled grass materials + blend maps on a different (much larger) UV layer works pretty well!
Great idea! I'll try that!

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Shader Requests (grass and shingles)

Post by Pibuz » Tue Feb 08, 2011 3:00 am

Show some result then, Whaat! I'm very interested in this topic!

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 105 guests