Download Trial Buy now
Log in or Sign up for the chat.

Search  | Login  | Register

Post new topic Reply to topic  [ 6 posts ] 
Offline
User avatar
2nd Place 100
Hey there,
is there a way to access the polygon normal angle to the camera?
My aim is a material which blends steep-angled polygons invisible to the camera.
Thank you in advance!

_________________
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.0.47 | Indigo for C4D 4.0.48 | C4D R14.042 | Mac OS X 10.12 | Windows 7 Professional x64


 Profile  
 
Offline
User avatar
I think you can set something like this up in Xpresso.
Combine the Indigo Cam tag and Indigo Comp tag with a Boole and a rangemapper.
Plus some custom inputs on cam.

Or set up something similar via Python in c4d.
Kinda the 2 most viable options i think.

_________________
4f 72 69 67 69 6e 61 6c 70 6c 61 6e c2 ae


 Profile  
 
Offline
User avatar
http://www.indigorenderer.com/materials/materials/1104

Doesn't this one use "camera normals"?

_________________
http://fb.me/OscarJDesign
https://www.behance.net/OscarJohansson


 Profile  
 
Offline
User avatar
2nd Place 100
Oscar J wrote:
http://www.indigorenderer.com/materials/materials/1104

Doesn't this one use "camera normals"?

Hehe, tried this one but without success...
But it's possible; I think about the invidible to camera option.
Only as a ramp...


Gesendet von iPhone mit Tapatalk

_________________
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.0.47 | Indigo for C4D 4.0.48 | C4D R14.042 | Mac OS X 10.12 | Windows 7 Professional x64


 Profile  
 
Offline
User avatar
2nd Place 100
Originalplan[REGISTERED SIGN] wrote:
I think you can set something like this up in Xpresso.
Combine the Indigo Cam tag and Indigo Comp tag with a Boole and a rangemapper.
Plus some custom inputs on cam.

Or set up something similar via Python in c4d.
Kinda the 2 most viable options i think.

Good hint! Gonna try something... thanks!
But I would prefer a clean ISL solution of course. :-)


Gesendet von iPhone mit Tapatalk

_________________
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.0.47 | Indigo for C4D 4.0.48 | C4D R14.042 | Mac OS X 10.12 | Windows 7 Professional x64


 Profile  
 
Offline
User avatar
zeitmeister wrote:
Oscar J wrote:
http://www.indigorenderer.com/materials/materials/1104

Doesn't this one use "camera normals"?

Hehe, tried this one but without success...
But it's possible; I think about the invidible to camera option.
Only as a ramp...


Gesendet von iPhone mit Tapatalk

if you snap the code into your own shader, you need to create two color parameters named C1 & C2 respectively.

_________________
obsolete asset


 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group