Help me render my scene

This forum is for discussing the Indigo Website, The community, its organization and the online tools/resources.
ahmadun
Posts: 14
Joined: Thu Jun 12, 2008 3:48 pm
Location: Indonesia
Contact:

Help me render my scene

Post by ahmadun » Thu Jun 12, 2008 3:57 pm

I have a PC, Intel Pentium III, only 128 MB SDRAM :oops:
Rendering a simple scene needs 24 hours or more :cry:
Can somebody help me? :(
Render my scene...

User avatar
Cire
Posts: 102
Joined: Wed Dec 27, 2006 10:49 am

Post by Cire » Thu Jun 12, 2008 6:38 pm

Why didn't you post the scene? I'm sure someone will crank it out for you. What app did you use for the scene? If it's Blender, I should be able to help . . .

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Post by Pibuz » Thu Jun 12, 2008 10:46 pm

yes ahmadun: post your scene wherever you prefer (i find www.box.net useful and easy-to-use :wink: ). And, yes: specify your modeling application!!

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Fri Jun 13, 2008 2:29 am

Ouch, that's a box that'll be painful to use any unbiased renderer on.

If you would post the scene, I'm sure one of us would be happy to render it on an idle box for you.

User avatar
Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Fri Jun 13, 2008 5:44 am

zsouthboy wrote:Ouch, that's a box that'll be painful to use any unbiased renderer on.

If you would post the scene, I'm sure one of us would be happy to render it on an idle box for you.
even an biased renderer man.....
btw i have make some interesting 3d on biased 3d app in the past with an machine like this...
3ds max 2 default scanline.....aahhh times to remember :? 8) :roll: ....
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

ahmadun
Posts: 14
Joined: Thu Jun 12, 2008 3:48 pm
Location: Indonesia
Contact:

Try this...

Post by ahmadun » Mon Jun 23, 2008 1:54 am

OK, thanks a lot.
Now try this...
Attachments
simple.igs
(1.16 MiB) Downloaded 275 times

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Mon Jun 23, 2008 2:42 am

Hi ahmadun,

I'm rendering your scene now - but WOW is it slow for such a simple scene. (Which isn't helping your poor processor try to deal with it)

A quick glance shows two SSS materials, not just SSS, but RGB SSS, which is even slower!
Change your scattering to uniform (this looks like it was exported from Blender, correct?)

I can't visualize where your light in this scene is, either - and switching to PT (which would quickly show any direct light) shows barely anything! So your entire scene is being lit with indirect light (as I only see anything when turning MLT on), THEN going through SSS mediums, before getting to the camera.

Can you show me a wireframe of your scene (again, I'm postulating that you're using Blender) or perhaps the .blend itself?
Attachments
im1214142712.png
Here's the render at about 2000 samples per pixel
im1214142712.png (183.8 KiB) Viewed 4707 times

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Mon Jun 23, 2008 3:47 am

I was gonna race zsouthboy and render the darn thing, but im getting a UV settings error :(

EDIT: Actually no, I opened it another way and it seems to be working for now. So....zsouthboy. You're on :lol:

<--- Will be back in 6 hours (gotta go to work)

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Mon Jun 23, 2008 9:22 am

Image

Display took 0.33481 s
Time elapsed: 5 h, 31 m, 58 s
Done 284340000.00000 samples (3702.34375 samples per pixel)
14275.36472 samples / second (70.05075 micro-seconds / sample)

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Mon Jun 23, 2008 9:56 am

Haha, you win - I stopped rendering it when I posted, since it's so inefficient. :)

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Mon Jun 23, 2008 10:06 am

zsouthboy wrote:Haha, you win - I stopped rendering it when I posted, since it's so inefficient. :)
Hahaha ok. Well I'm stopping too, cuz well its inefficient, and I cant play Age of Conan now (I didnt mind doing it while i was at work cuz ...my computer would've just been idle anyway).
Attachments
im1214149250.png
Here's the latest.
im1214149250.png (180.53 KiB) Viewed 4678 times

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Mon Jun 23, 2008 4:31 pm

So this is like the impossible holly grail rendering? :?:
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

User avatar
cpfresh
Posts: 501
Joined: Thu Jun 14, 2007 12:20 pm
Location: California, USA
Contact:

Post by cpfresh » Mon Jun 23, 2008 5:44 pm

... compliments of the RANCH ...

Render time charged: 00 h 22 mn 20 s.
Volume of data to download: 78.21 MB (original .vui file not included).
Maximum RAM usage while rendering: 132.48 MB.
Samples Per Pixel (SPP) reached: 25962.
Volume of data merged to produce the final IGI: 8.09 GB

... very different results than the others ...
Attachments
simple_final.png
simple_final.png (1.69 MiB) Viewed 4668 times

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Mon Jun 23, 2008 9:52 pm

Holy crap. I cant believe its so grainy after 25000 SPP

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Mon Jun 23, 2008 9:59 pm

Actually the RANCH igi merging Software had some bug,
they weighted incorrectly when merging IGIs!
Should be fixed now...

Also Ono told that SSS is buggy,as he told RGB SSS sampling has severe issues,
the more the scattering coefficients vary based on wavelength,
the worse the noise will be...

my SSS RANCH test were unsatisfying too...
polygonmanufaktur.de

Post Reply
25 posts

Who is online

Users browsing this forum: No registered users and 48 guests