community need for renderings

This forum is for discussing the Indigo Website, The community, its organization and the online tools/resources.
User avatar
SCHMUMS
Posts: 88
Joined: Sat Oct 16, 2010 1:08 am
Location: Paris
Contact:

Re: community need for renderings

Post by SCHMUMS » Thu Jul 18, 2013 9:11 am

there is more than :
•114210252_4_hd
• 114210259_2_hd

to render
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: community need for renderings

Post by Headroom » Thu Jul 18, 2013 10:06 am

See attached cropped region at 100% magnification
Attachments
Screen Shot 2013-07-17 at 6.04.19 PM.png

User avatar
SCHMUMS
Posts: 88
Joined: Sat Oct 16, 2010 1:08 am
Location: Paris
Contact:

Re: community need for renderings

Post by SCHMUMS » Thu Jul 18, 2013 10:14 am

maybe with denoiser will be great, can u send it the .png
I look
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: community need for renderings

Post by Headroom » Thu Jul 18, 2013 10:21 am

I sent you a private message.

It would be great if we could upload the images directly to dropbox.
Due to the residual noise the PNG compression is not too effective and the Image size is 22MB, exceeding the size I can send with my iCloud account.

User avatar
SCHMUMS
Posts: 88
Joined: Sat Oct 16, 2010 1:08 am
Location: Paris
Contact:

Re: community need for renderings

Post by SCHMUMS » Thu Jul 18, 2013 5:55 pm

Hello Polinalkrimizei, you could start rendering the 251_2?

I'm beging 114210259_2

it remains 114210252_4
which can compute it?
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: community need for renderings

Post by CTZn » Thu Jul 18, 2013 6:36 pm

SCHMUMS wrote:it remains 114210252_4
which can compute it?
I have started it (4200x3200, bidir).

I am assuming that you mean "beginning", not "beging" (mendier). Either what I picked the wrong file to render...
obsolete asset

User avatar
SCHMUMS
Posts: 88
Joined: Sat Oct 16, 2010 1:08 am
Location: Paris
Contact:

Re: community need for renderings

Post by SCHMUMS » Thu Jul 18, 2013 6:45 pm

Bonjour Adam effectivement je commençais l'image 0259. :)
Merci de ton aide
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4

User avatar
Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: community need for renderings

Post by Polinalkrimizei » Thu Jul 18, 2013 6:47 pm

I'm a work right now (3D is just a hobby to me as you might have noticed :lol: ) and won't be able to start until the evening. I'll do an overnight render until Friday if that helps...

How do I send the first pic? It reached something like 1300 SSP I think and as headroom pointed out, it is 22MB. I could just post my dropbox-link tonight.
Did anybody have the chance yet to compare GPU path tracing vs. BiDir?

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: community need for renderings

Post by CTZn » Fri Jul 19, 2013 12:57 am

After 6h hours and 300spp I'm realizing that

Code: Select all

Saving tone-mapped PNG to 'C:\Users\user\AppData\Roaming\Indigo Renderer\renders\im1374129097.png'
Warning: ImFormatExcep: LibPNG error: Write Error
Saving Indigo image (.igi) to 'C:\Users\user\AppData\Roaming\Indigo Renderer\renders\im1374129097.igi'
WARNING: Failed to save IGI: Error while writing IGI to file: Write to file failed.
and I killed the render, sorry. My pc is way too borderline, swapping to disk to update the render and not dumping a thing.
obsolete asset

User avatar
SCHMUMS
Posts: 88
Joined: Sat Oct 16, 2010 1:08 am
Location: Paris
Contact:

Re: community need for renderings

Post by SCHMUMS » Fri Jul 19, 2013 1:02 am

argghh!!
as tu une sauvegarde du png?
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: community need for renderings

Post by CTZn » Fri Jul 19, 2013 1:10 am

y'a pas de png, il a rien put écrire depuis les premiers samples.

Mon disque est plein mais je ne m'attendais pas à ça. Je voulais pas passer pour un trouduc et t'aider et au final c'est pire... désolé.

edit: only the first png save attempt worked, it's a 2mn render at that point. The next Igi attempt messed the rest up. Also my PC hitting beyond the 8GB RAM limit and swapping to disk is a good excuse not to contribute, I even quitted explorer.exe for the whole render. Too extreme, I wasn't prepared.
Last edited by CTZn on Fri Jul 19, 2013 1:22 am, edited 1 time in total.
obsolete asset

User avatar
SCHMUMS
Posts: 88
Joined: Sat Oct 16, 2010 1:08 am
Location: Paris
Contact:

Re: community need for renderings

Post by SCHMUMS » Fri Jul 19, 2013 1:12 am

C'est des choses qui arrivent tu n'y peux rien
Ne t'inquiètes pas je vais tenter de lancer le rendu sur ma machine une fois que j'aurais terminé le précédent.

olivier
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4

Voytech
Posts: 236
Joined: Thu Oct 06, 2011 8:57 am

Re: community need for renderings

Post by Voytech » Fri Jul 19, 2013 1:22 am

I hate to throw out rendered stuff... here's 0250 with over 3800ssp https://app.box.com/s/exkgcepzpegrbaee92vn

Let me know if you need anything else today done on RT.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: community need for renderings

Post by CTZn » Fri Jul 19, 2013 1:24 am

Only the first png save attempt worked, it's a 2mn render at that point. The next Igi attempt messed the rest up. Also my PC hitting beyond the 8GB RAM limit and swapping to disk is a good excuse not to contribute, I even quitted explorer.exe for the whole render time.
SCHMUMS wrote:C'est des choses qui arrivent tu n'y peux rien
Ne t'inquiètes pas je vais tenter de lancer le rendu sur ma machine une fois que j'aurais terminé le précédent.

olivier
Trop extrême, je n'étais pas préparé à ça :/
obsolete asset

User avatar
SCHMUMS
Posts: 88
Joined: Sat Oct 16, 2010 1:08 am
Location: Paris
Contact:

Re: community need for renderings

Post by SCHMUMS » Fri Jul 19, 2013 1:25 am

Thank you so much!
should go for today ;) you already much!!!
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4

Post Reply
61 posts

Who is online

Users browsing this forum: No registered users and 11 guests