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Open call for techniques and tutorials requests...

Posted: Sat Sep 12, 2009 9:48 am
by benn
We have a project to move all of the documentation contained in this forum into our techniques and other manuals. This is an open call for what else should we be putting effort into documenting or writing tutorials about. What would you like to see documented?
:?:

Re: Open call for techniques and tutorials requests...

Posted: Sat Sep 12, 2009 10:01 am
by Stinkie
Blender camera setup. Handy for us folks who use an app for which there isn't an exporter yet (Silo, Modo ...).

Me thinks there's marketing potential in Blender tuts that shed light on the Silo/Modo/whatever > Indigo workflow.

Re: Open call for techniques and tutorials requests...

Posted: Sat Sep 12, 2009 10:12 am
by Godzilla
DOF: The complete guide. :wink:

Re: Open call for techniques and tutorials requests...

Posted: Sat Sep 12, 2009 9:21 pm
by Zom-B
more ISL workshops plz :!:

Re: Open call for techniques and tutorials requests...

Posted: Sat Sep 12, 2009 10:21 pm
by PureSpider
more ISL workshops plz :!: :!:

Re: Open call for techniques and tutorials requests...

Posted: Sun Sep 13, 2009 6:11 pm
by Meelis
Some material formula explanations with example how to calculate.
Like Henyey-Greenstein g parameter calculation and how to convert it to RGB values for indigo.

Shader language parameters explanations. Like noise shader, how mutch noise scratches can i get with some settings per some square measure.

Re: Open call for techniques and tutorials requests...

Posted: Sun Sep 13, 2009 10:51 pm
by SaphireS
An in-depth explanation of the A,B and C values for Albedo-, Bump-, Exponent. Displacementmaps.

Re: Open call for techniques and tutorials requests...

Posted: Mon Sep 14, 2009 3:13 am
by dakiru
SaphireS wrote:An in-depth explanation of the A,B and C values for Albedo-, Bump-, Exponent. Displacementmaps.
+1

Re: Open call for techniques and tutorials requests...

Posted: Tue Sep 15, 2009 3:05 am
by Whaat
Here are few:
* Exit portals
* Tips to improve convergence rate/speed
* When to use different rendering methods (MLT, Bidir, etc.)
* A,B,C, gamma parameters (worth mentioning again)
* how to create a great studio setup
* Layer blending
* Detailed explanation and lots of example images of each Indigo parameter (exponent, sigma, IOR, henyey-greenstein, scattering).

Re: Open call for techniques and tutorials requests...

Posted: Thu Oct 01, 2009 5:38 pm
by dmn
+1 ZomB
+1 SaphireS

Re: Open call for techniques and tutorials requests...

Posted: Fri Oct 02, 2009 1:54 pm
by Cyberdactyl
Wow, Whaat. . . yes, I'd love to read some insight on those topics.

But, really, all you need to do is go through the whole process and thoughts of your bedroom animation.

Re: Open call for techniques and tutorials requests...

Posted: Fri Oct 02, 2009 2:27 pm
by Borgleader
PureSpider wrote:more ISL workshops plz :!: :!:
:!: :!: :!: :!: +1 :!: :!: :!: :!:

Re: Open call for techniques and tutorials requests...

Posted: Fri Oct 16, 2009 1:34 pm
by neo0.
Clip mapping
Step by step explanation of how to make etched glass material (or something similar.) The point here would be basically to explain how transparent materials can be mixed with texture maps.

Re: Open call for techniques and tutorials requests...

Posted: Wed Oct 28, 2009 12:51 am
by madcoo
SaphireS wrote:An in-depth explanation of the A,B and C values for Albedo-, Bump-, Exponent. Displacementmaps.
+1 :!:

Re: Open call for techniques and tutorials requests...

Posted: Mon Dec 14, 2009 12:36 pm
by compadrelucas
I'm getting the feeling that the true power of indigo's materials is within ISL. Sadly i am not a programer, so I'd need a list of to-do's before sitting down and learning this language.
So far the tutorials are very good, even if scattered all over the place.

Lucas Rivera
Skindigo user. And loving it.