StompinTom's Simple Studio Setup
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StompinTom's Simple Studio Setup
hey all
here's a veeery simple studio setup that's pretty useful for just about anything. very generic, but it does the job when all you want to do is show off your model. so just place your model at the origin, above the floor/background and hit render. the background can of course be textured/changed in color to your liking.
.igs file for you text fiends
http://www.tomsvilans.com/temp/studioSetup.igs
.blend file (with included Suzanne so you can see right off the bat what it looks like)
http://www.tomsvilans.com/temp/studioSetup.blend
and a 3-4 minute rendering of said .blend file.
so you get the idea. 2 softboxes set up on either side of the camera, big enough to make a reflective object look reflective which i find is the biggest problem in most early/noob renders (if theres nothing to reflect, it wont look reflective).
have fun!
EDIT: shit. i seem to have deleted the .igs file from the server.
EDIT 2: fixed.
here's a veeery simple studio setup that's pretty useful for just about anything. very generic, but it does the job when all you want to do is show off your model. so just place your model at the origin, above the floor/background and hit render. the background can of course be textured/changed in color to your liking.
.igs file for you text fiends
http://www.tomsvilans.com/temp/studioSetup.igs
.blend file (with included Suzanne so you can see right off the bat what it looks like)
http://www.tomsvilans.com/temp/studioSetup.blend
and a 3-4 minute rendering of said .blend file.
so you get the idea. 2 softboxes set up on either side of the camera, big enough to make a reflective object look reflective which i find is the biggest problem in most early/noob renders (if theres nothing to reflect, it wont look reflective).
have fun!
EDIT: shit. i seem to have deleted the .igs file from the server.
EDIT 2: fixed.
Last edited by StompinTom on Sat May 05, 2007 4:41 am, edited 1 time in total.
Thanks, Tom! Very helpful.
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- Phr0stByte
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Problem...
StompinTom
Simply awesome idea - would really help out newbs like me. Unfortunately, I load your scene, import my object (after deleting Suzanne), bring up Blendigo, and export. Blendigo promptly crashes and says to see the error in the console (witch a newb like me doesnt know how to do).
Can you shed any light on this? (<====That was cute, wasn't it?)
Simply awesome idea - would really help out newbs like me. Unfortunately, I load your scene, import my object (after deleting Suzanne), bring up Blendigo, and export. Blendigo promptly crashes and says to see the error in the console (witch a newb like me doesnt know how to do).
Can you shed any light on this? (<====That was cute, wasn't it?)
Re: Problem...
That was done, alreadyPhr0stByte wrote:Can you shed any light on this? (<====That was cute, wasn't it?)
Hem, if you want debug info we need debug info. Please post the last lines (or the whole) log.txt.
obsolete asset
- Phr0stByte
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CTZn
StompinTom
This seems to be the critical stuff at the end:
Skip "Camera" (type "Camera")
exporting mesh "Suzanne"
exporting mesh "softBox"
exporting mesh "background"
scene.getCurrentCamera() deprecated!
use scene.objects.camera instead
processing Camera...
Traceback (most recent call last):
File "<string>", line 2544, in buttonEvt
File "<string>", line 1949, in exportStill
File "<string>", line 1939, in export
File "<string>", line 1765, in exportIndigoScene
ZeroDivisionError: float division
StompinTom
This seems to be the critical stuff at the end:
Skip "Camera" (type "Camera")
exporting mesh "Suzanne"
exporting mesh "softBox"
exporting mesh "background"
scene.getCurrentCamera() deprecated!
use scene.objects.camera instead
processing Camera...
Traceback (most recent call last):
File "<string>", line 2544, in buttonEvt
File "<string>", line 1949, in exportStill
File "<string>", line 1939, in export
File "<string>", line 1765, in exportIndigoScene
ZeroDivisionError: float division
- Phr0stByte
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- Location: Centreville, VA
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