StompinTom's Simple Studio Setup

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StompinTom
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StompinTom's Simple Studio Setup

Post by StompinTom » Sat May 05, 2007 4:00 am

hey all
here's a veeery simple studio setup that's pretty useful for just about anything. very generic, but it does the job when all you want to do is show off your model. so just place your model at the origin, above the floor/background and hit render. the background can of course be textured/changed in color to your liking.

.igs file for you text fiends
http://www.tomsvilans.com/temp/studioSetup.igs

.blend file (with included Suzanne so you can see right off the bat what it looks like)
http://www.tomsvilans.com/temp/studioSetup.blend

and a 3-4 minute rendering of said .blend file.
Image

so you get the idea. 2 softboxes set up on either side of the camera, big enough to make a reflective object look reflective which i find is the biggest problem in most early/noob renders (if theres nothing to reflect, it wont look reflective).

have fun!

EDIT: shit. i seem to have deleted the .igs file from the server.
EDIT 2: fixed.
Last edited by StompinTom on Sat May 05, 2007 4:41 am, edited 1 time in total.

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DaveC
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Post by DaveC » Sat May 05, 2007 4:37 am

Thanks, Tom! :D Very helpful.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Cire
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Post by Cire » Sat May 05, 2007 5:08 am

Quick question: is there any particular reason that the studio 'backdrop' has thickness, instead of being just a curved plane?

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drBouvierLeduc
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Post by drBouvierLeduc » Sat May 05, 2007 5:11 am

neat !

StompinTom
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Post by StompinTom » Sat May 05, 2007 2:46 pm

yeah, maybe its just me, but sometimes i find that a single surface object (ie. a plane) appears black w/ bidirectional or something. i figured it was just safer to have an object with volume so i can be sure the normals are pointing the right way regardless.
most likely its completely unnecessary.

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filippo
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Post by filippo » Sun May 27, 2007 3:22 am

Thanks
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filippo
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Post by filippo » Sun May 27, 2007 3:23 am

Thanks
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

kadajawi
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Post by kadajawi » Mon Jun 11, 2007 11:13 am

Can you post pictures of the setup and give informations so that those not using Blender can somehow rebuild your scene? Or maybe give a short explaination how to use the igs file?
Thanks :)

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jansan
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Post by jansan » Wed Jun 13, 2007 4:01 am

Charger blend ....render (Blendigo) and........
File "<string>" , line 1689 , in exportIndigoScene
Zero division error: float division

StompinTom
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Post by StompinTom » Wed Jun 13, 2007 4:12 am

sure, no prob. its very simple, ill whip up a diagram or something in photoshop.

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Phr0stByte
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Problem...

Post by Phr0stByte » Thu Aug 16, 2007 11:46 pm

StompinTom
Simply awesome idea - would really help out newbs like me. Unfortunately, I load your scene, import my object (after deleting Suzanne), bring up Blendigo, and export. Blendigo promptly crashes and says to see the error in the console (witch a newb like me doesnt know how to do).

Can you shed any light on this? (<====That was cute, wasn't it?)

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CTZn
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Re: Problem...

Post by CTZn » Fri Aug 17, 2007 4:33 am

Phr0stByte wrote:Can you shed any light on this? (<====That was cute, wasn't it?)
That was done, already :P

Hem, if you want debug info we need debug info. Please post the last lines (or the whole) log.txt.
obsolete asset

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Phr0stByte
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Post by Phr0stByte » Fri Aug 17, 2007 9:32 am

CTZn
StompinTom
This seems to be the critical stuff at the end:

Skip "Camera" (type "Camera")
exporting mesh "Suzanne"
exporting mesh "softBox"
exporting mesh "background"
scene.getCurrentCamera() deprecated!
use scene.objects.camera instead
processing Camera...
Traceback (most recent call last):
File "<string>", line 2544, in buttonEvt
File "<string>", line 1949, in exportStill
File "<string>", line 1939, in export
File "<string>", line 1765, in exportIndigoScene
ZeroDivisionError: float division

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Kram1032
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Post by Kram1032 » Sat Aug 18, 2007 1:44 am

It divides through 0....

I'm not sure, but isn't that caused, when nothing is selected?

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Phr0stByte
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Post by Phr0stByte » Sat Aug 18, 2007 4:43 am

Kram1032
CTZn
I solved the issue by simply starting a new scene in Blender and importing everything from Stompin's scene except for the camera.

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