Comping with indigo and max

Tutorials/guides/tips on how to use Indigo and the Indigo exporters
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bahamut
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Comping with indigo and max

Post by bahamut » Fri Nov 15, 2013 9:41 am

Hello.
I have a problem. I soon need to make some project (home project to be specific) and i need to pu person from photo into modeled envinment.
And i have a great problem with this because you see that the model is not 3d.

You have any good methods for this kind of thing?

M.
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Polinalkrimizei
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Re: Comping with indigo and max

Post by Polinalkrimizei » Fri Nov 15, 2013 8:47 pm

First make sure to shop the person out of the photo, creating an image of the person against a transparent background. Save as transparent .png.
If you map that texture onto a plane, indigo should recognise the transparent areas and only render the person. be sure to align the plane towards the camera, and give it a diffuse mat. If you post results, we might be able to give some more hints!

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bahamut
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Re: Comping with indigo and max

Post by bahamut » Fri Nov 15, 2013 10:07 pm

I even imitate the shadow casting by person by puting dummy there.

This is the last one i did.
Image
the light in studio and in scene is a missmatch

this one will be much more difficult
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Polinalkrimizei
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Re: Comping with indigo and max

Post by Polinalkrimizei » Fri Nov 15, 2013 11:54 pm

True... looks tricky. Maybe a case for the archviz-wizards over here.
I'd try to model a dummy of that woman, no small details, but legs and feet and so on. But really simple. I don't know max, but I'm sure there is an option to map the texture onto the object from camera view.
So is your dummy just used for the shadow?

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bahamut
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Re: Comping with indigo and max

Post by bahamut » Sat Nov 16, 2013 12:59 am

Yes. Only for shadow.
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Polinalkrimizei
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Re: Comping with indigo and max

Post by Polinalkrimizei » Sat Nov 16, 2013 2:43 am

And did you try to project your texture onto your dummy from camera view?

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bahamut
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Re: Comping with indigo and max

Post by bahamut » Sat Nov 16, 2013 2:58 am

That dummy was very, very simple. Few triangles and cylinders.
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bubs
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Re: Comping with indigo and max

Post by bubs » Tue Nov 19, 2013 3:35 am

Hi bahamut, you're probably going to have to get into Photoshop, using adjustment layers on the cut-out of the person and the shadow.
- Colour Correction
- Match the Contrast / Levels
- Changing the highlights / shadow on the cut-out to match the light in the image

You might find this basic tutorial of assistance...

https://www.youtube.com/watch?v=NRwA5lAUrfY

Good Luck!

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bahamut
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Re: Comping with indigo and max

Post by bahamut » Sat Jan 17, 2015 12:53 am

After all I did some comping with better or worse results. Unfortunately not indigo. But next one will be for sure with it.

I'm going to make some 3d scans soon :)

Image

and

Image
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CTZn
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Re: Comping with indigo and max

Post by CTZn » Thu Jan 22, 2015 7:15 am

wicked !
obsolete asset

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