Modelling a pool in SketchUp

Tutorials/guides/tips on how to use Indigo and the Indigo exporters
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OnoSendai
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Modelling a pool in SketchUp

Post by OnoSendai » Sat Aug 31, 2013 5:13 am

http://www.indigorenderer.com/documenta ... l-sketchup

A tutorial on how to create a pool with caustics in SketchUp and Indigo.
Attachments
final.jpg

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Pibuz
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Re: Modelling a pool in SketchUp

Post by Pibuz » Sat Aug 31, 2013 8:55 pm

Inspired from the whole "shader" topic, I'd like to ask if it is possible for anyone around here to write a very simple shader to simulate canvas bump on a flat plane without having to map a texture..

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Pibuz
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Re: Modelling a pool in SketchUp

Post by Pibuz » Sat Aug 31, 2013 9:05 pm

...and btw: is there any chance that one day we will have these wonderful shaders integrated into sketchy without the hassle to copy/paste a mathematic code?

..would be wonderful to have the workflow like:
1. choose "shader" instead of constant, sketchup or texture
2. click the three dots
3. Choose from a list (perlin, speckle, noise, fractal noise, canvas, etc..) with mini images
4. Once selected, sliders to control the parameters

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CTZn
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Re: Modelling a pool in SketchUp

Post by CTZn » Sun Sep 01, 2013 12:24 am

Pibuz wrote:...and btw: is there any chance that one day we will have these wonderful shaders integrated into sketchy without the hassle to copy/paste a mathematic code?

..would be wonderful to have the workflow like:
1. choose "shader" instead of constant, sketchup or texture
2. click the three dots
3. Choose from a list (perlin, speckle, noise, fractal noise, canvas, etc..) with mini images
4. Once selected, sliders to control the parameters
That would basic make ISL more accessible to most, but In the other hand Pibuz, such basic, one-liner shaders should also be accepted as such, and harnessed. This would open many more doors to artists.

Face it, there are two multiplications to bother with :cry: edit: with that basic shader one has got rippled glass, paint, water, mountains, whatnot. Think about it :)

Again, I'm not saying that your request is worthless !
Last edited by CTZn on Sun Sep 01, 2013 1:21 am, edited 1 time in total.
obsolete asset

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galinette
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Re: Modelling a pool in SketchUp

Post by galinette » Sun Sep 01, 2013 1:15 am

Pibuz wrote:Inspired from the whole "shader" topic, I'd like to ask if it is possible for anyone around here to write a very simple shader to simulate canvas bump on a flat plane without having to map a texture..
This one was one attempt to it:
http://www.indigorenderer.com/materials/materials/372

And this one is derived from it:
http://www.indigorenderer.com/materials/materials/343
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Pibuz
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Re: Modelling a pool in SketchUp

Post by Pibuz » Sun Sep 01, 2013 8:11 pm

I am looking for something more like this:
http://powerpuffjazz.deviantart.com/art ... -130421735

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