(totally outdated !) Blender to Indigo photorealistic grass
blendigo explanation???
hi guys
i tried to get this done in blendigo - i failed...
my goal is to create a fire in fireplace which will be the lightsource and have alphachannel - for i want to get rig of black around my flames. i created an alpha for my photo of a fire - and blended it in several combinations using blendigo's "blend" matt, but none of this worked...any help??
i posted my files so u can tell if im doing something wrong
i tried to get this done in blendigo - i failed...
my goal is to create a fire in fireplace which will be the lightsource and have alphachannel - for i want to get rig of black around my flames. i created an alpha for my photo of a fire - and blended it in several combinations using blendigo's "blend" matt, but none of this worked...any help??
i posted my files so u can tell if im doing something wrong
- Attachments
-
- here's my fire
- Various0156_9_L.jpg (723.18 KiB) Viewed 6433 times
-
- here's my alpha
- Various0156_9_L_alpha.jpg (346.97 KiB) Viewed 6434 times
hm yea i got that before - but even if i don't want an emitter i still can't get material with alpha with blendigo...how to set it up correctly? i have three materials - fire , alpha , and blend. blend goes on the mesh and the two go on their respective slots. right? what about blendmap? what i do wrong?
-
- Posts: 38
- Joined: Sat Jan 19, 2008 3:13 pm
Um, am I missing something?
I don't see any part, where a computer needs to handle so many things...
Sorry for bump
So, ok.
3 mats, 1 blend and 2 to blend with the blend. 1 map.
That's fine - Though, you don't need an own alpha: Blendigo should allow you by default to use a NULL material...
And there should be exactly one texture slot where your map should go in
I don't see any part, where a computer needs to handle so many things...
Sorry for bump
So, ok.
3 mats, 1 blend and 2 to blend with the blend. 1 map.
That's fine - Though, you don't need an own alpha: Blendigo should allow you by default to use a NULL material...
And there should be exactly one texture slot where your map should go in
I see you wanted to have the flames as a lightsource, and be cut out by the b/w alpha map. I read that's not possible though I did tried to use the color map as a light source and that works fine (I think).
I know read the tutorial on making those matrix light-emitting boards, and their approach is using blend material, is this not the same? Using a texture with emit? Am I wrong?
I know read the tutorial on making those matrix light-emitting boards, and their approach is using blend material, is this not the same? Using a texture with emit? Am I wrong?
Sander "Roger" Wit
The Netherlands
The Netherlands
Hi, i did the tutorial with Indigo 1.0.5.2 and Blendigo 1.0.5b.
I noticed a strange behavior: When the sun shines in the same direction as the camera looks, the shadow of the plane is rendered. When the sun shines in the opposite direction, everything is OK. Any ideas?
I noticed a strange behavior: When the sun shines in the same direction as the camera looks, the shadow of the plane is rendered. When the sun shines in the opposite direction, everything is OK. Any ideas?
- Attachments
-
- sun shines in the same direction as the camera looks
- im1206992998.png (163.18 KiB) Viewed 5669 times
-
- sun shines in the opposite direction as the camera looks
- im1206993094.png (131.29 KiB) Viewed 5665 times
Who is online
Users browsing this forum: No registered users and 16 guests