(totally outdated !) Blender to Indigo photorealistic grass
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Hi,Aviel wrote:Hi!
I tried this tutorial with indigo 0.7
blender exporter 0.7
blender 2.43
but I got this result:
All your objects have to be equally scaled in object mode (along X Y and Z axis).
I guess you get this because of the randomize script, make sure you press "link axis" when you use it to change the object sizes.
Hope that helps.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
I rely like that grass!
I have used Indigo 0.6 before, and things seem to work fine.
But hire nothing works.
This is a message I get while changing a test scne:
scene file path: 'testscenes\specular_sunlight_test.xml'
Using working directory path 'testscenes'.
created world.
Loading Scene 'testscenes\specular_sunlight_test.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=1.000000, burn=3.000000
Camera: white balance = D65, using CIE XYZ chromacity (0.312730, 0.329020)
sun_theta_rad: 0.291457
sun_solid_angle: 0.000060
Sky zenith luminance (cd/m^2): 8035.645508
Sun spectral radiance (Wsr^-1m^-3) at 500nm: 21586870534144.000000
1 UV coordinate set(s) found.
SceneLoaderExcep: Found unexpected element 'ior' in element 'medium'. (Around line 87, column 9)
Fatal Error: SceneLoaderExcep: Found unexpected element 'ior' in element 'medium'. (Around line 87, column 9)
THANKS FOR ANY HELP!!!!
I have used Indigo 0.6 before, and things seem to work fine.
But hire nothing works.
This is a message I get while changing a test scne:
scene file path: 'testscenes\specular_sunlight_test.xml'
Using working directory path 'testscenes'.
created world.
Loading Scene 'testscenes\specular_sunlight_test.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=1.000000, burn=3.000000
Camera: white balance = D65, using CIE XYZ chromacity (0.312730, 0.329020)
sun_theta_rad: 0.291457
sun_solid_angle: 0.000060
Sky zenith luminance (cd/m^2): 8035.645508
Sun spectral radiance (Wsr^-1m^-3) at 500nm: 21586870534144.000000
1 UV coordinate set(s) found.
SceneLoaderExcep: Found unexpected element 'ior' in element 'medium'. (Around line 87, column 9)
Fatal Error: SceneLoaderExcep: Found unexpected element 'ior' in element 'medium'. (Around line 87, column 9)
THANKS FOR ANY HELP!!!!
Hi aleksandra
If you want to use one of the 0.7tx issue of Indigo, take the last one (0.7t5). XML scene description has evolved, but the pdf inside is quite up to date so it will show helpfull.
You are using a 0.7tX scene with 0.6, that can't work (maybe you used a recent exporter wich doesn't comply anymore with 0.6)
And when debugging scenes, just trust Indigo's output: remove what's unexpected, add what's expected and at the end everything should work. That's a quick way to learn 0.7tx scene description. Along with the doc of course
@Aviel
Hi
I don't see the relationship between your image, your post and drBouvierLeduc's tutorial. Btw isn't that Maya, don't lie to me
@Kram
If you want to use one of the 0.7tx issue of Indigo, take the last one (0.7t5). XML scene description has evolved, but the pdf inside is quite up to date so it will show helpfull.
You are using a 0.7tX scene with 0.6, that can't work (maybe you used a recent exporter wich doesn't comply anymore with 0.6)
And when debugging scenes, just trust Indigo's output: remove what's unexpected, add what's expected and at the end everything should work. That's a quick way to learn 0.7tx scene description. Along with the doc of course
@Aviel
Hi
I don't see the relationship between your image, your post and drBouvierLeduc's tutorial. Btw isn't that Maya, don't lie to me
@Kram
"cela dit en passant" means, textually, "that said in passing" or, "by the way"Kram1032 wrote:Does this mean "After visiting this site, please tell anyone about it!"?ps : après visite du site : superbes travaux, cela dit en passant
That's a bit redondant, but I didn't write thatAfter visiting the site: splendid work, that said in passing.
Hi. I am very exiting about this tutorial becouse i can use it far an game project becouse it is not so high poly
But i have a simple problem. If i use the Randomize Loc size rot script in object mode than he rotate or move the plane's all the same. So if i use that script than they are all moved to a direction and not in very different direction like your screenshot.
So to keep it clear. If i use the randomize loc size rot script than all planes move in the same direction and they are not moving in very different ways like your screenshot.
But i have a simple problem. If i use the Randomize Loc size rot script in object mode than he rotate or move the plane's all the same. So if i use that script than they are all moved to a direction and not in very different direction like your screenshot.
So to keep it clear. If i use the randomize loc size rot script than all planes move in the same direction and they are not moving in very different ways like your screenshot.
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