Making Realistic Carpet

Tutorials/guides/tips on how to use Indigo and the Indigo exporters
Voytech
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Re: Making Realistic Carpet

Post by Voytech » Wed May 23, 2012 1:39 am

Wow. That is really nice.

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zeitmeister
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Making Realistic Carpet

Post by zeitmeister » Wed May 23, 2012 5:37 am

Very nice!
Getting close to photorealism!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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CTZn
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Re: Making Realistic Carpet

Post by CTZn » Wed May 23, 2012 6:42 am

Indeed. Looks very nice on my display !
obsolete asset

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Pibuz
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Re: Making Realistic Carpet

Post by Pibuz » Wed May 30, 2012 6:03 am

Whaat wrote:..using the fur plugin (actually, the Make Crowd tool), I can easily scatter my 'dummy grass' components across sloping terrain.
..I was actually re-thinking about it: how do you scatter the component over sloping terrain Dale? I mean, your dummy is a string or similar, I suppose: that way, the furred instances would be directioned towards the normal of the base surface. Is that right?

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Whaat
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Re: Making Realistic Carpet

Post by Whaat » Wed May 30, 2012 6:10 am

Pibuz wrote:
Whaat wrote:..using the fur plugin (actually, the Make Crowd tool), I can easily scatter my 'dummy grass' components across sloping terrain.
..I was actually re-thinking about it: how do you scatter the component over sloping terrain Dale? I mean, your dummy is a string or similar, I suppose: that way, the furred instances would be directioned towards the normal of the base surface. Is that right?
With the make crowd feature, you have the option for the component to Stand Up or point in the direction of the surface normal.

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Pibuz
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Re: Making Realistic Carpet

Post by Pibuz » Wed May 30, 2012 7:19 pm

great! Thanks!

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