Physically correct modelling of glass

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lycium
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Physically correct modelling of glass

Post by lycium » Wed Aug 24, 2011 1:13 am

http://www.indigorenderer.com/documenta ... ling-glass

There's a section in the manual about this already, but since it's a little out of date and cannot be directly linked to, I've created a new page in the online manual about correctly modelling glass (and also a bit about rendering interior and exterior shots, using glass acceleration).

Please have a look and let me know what you think!

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Zom-B
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Re: Physically correct modelling of glass

Post by Zom-B » Wed Aug 24, 2011 2:44 am

Only thing to mention could be:
... The simplest way to correctly model a glass pane, is to take a thin box (e.g. a cube squashed in one dimension) and apply an Indigo glass material to it ...
Since it is for beginners you should mention that a "Indigo glass material" is a specular material with IOR of 1.52 and transparency enabled. To fully bank on preset materials will keep the starting user inexperienced in Indigos material system...
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lycium
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Re: Physically correct modelling of glass

Post by lycium » Wed Aug 24, 2011 2:59 am

Ahh, a good suggestion! Thanks, I'll drop a word about this :)

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Headroom
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Re: Physically correct modelling of glass

Post by Headroom » Wed Aug 24, 2011 4:47 am

Nice! It;s a good start.

However, glass is such a fascination material that just barely scratches the surface. Not even window glass is really always simple. How about window glazings for example etc.

Some inspiration http://www.chihuly.com.

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Zom-B
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Re: Physically correct modelling of glass

Post by Zom-B » Wed Aug 24, 2011 5:06 am

Ok, now I also become greedy :twisted:
How about a line about advanced tabulated based glass like this one from galinette:
http://www.indigorenderer.com/materials/materials/250

Also a few words on cauchy B (with example image) would be maybe nice...
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Jay-ko
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Re: Physically correct modelling of glass

Post by Jay-ko » Sat Sep 27, 2014 5:26 am

You can also turn the normal of the edges and assigned a correct material with the correct medium.
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