Page 1 of 1

help triangulated geometry

Posted: Thu Jun 17, 2010 5:38 am
by japc
Hi guys!
I have experienced some strage triangulation in the sketchup geometry when I apply a displacement map.
I´m trying to do some grass and im freaking out .
Apreciate some advice to solve this problem!!!

Re: help triangulated geometry

Posted: Thu Jun 17, 2010 6:17 am
by Whaat
What are your mesh subdivision settings for this material?

Re: help triangulated geometry

Posted: Thu Jun 17, 2010 7:29 am
by japc
Hi Whaat!
The max mesh sudivisions are set to 10, but I´ve tried other values and the problem persists.

Re: help triangulated geometry

Posted: Thu Jun 17, 2010 9:38 am
by Soup
SubD of 10 is incredibly high :wink:
Using a displacement map for grass can look okay at such levels but would require a high amount of geometry to look okay (which subD should give)
For grass you'll be much better off modeling a simple blade of grass, making a clump with it, then using instancing to duplicate it. Godzilla has an amazing image over at the simple rendering thread in Works In Progress forum. (I would like but I forget which page)

Re: help triangulated geometry

Posted: Thu Jun 24, 2010 12:35 pm
by japc
Soup wrote:SubD of 10 is incredibly high :wink:
Using a displacement map for grass can look okay at such levels but would require a high amount of geometry to look okay (which subD should give)
For grass you'll be much better off modeling a simple blade of grass, making a clump with it, then using instancing to duplicate it. Godzilla has an amazing image over at the simple rendering thread in Works In Progress forum. (I would like but I forget which page)
Hi soup!
Thanks for the tip.

Re: help triangulated geometry

Posted: Sat Jun 26, 2010 2:12 am
by FiveAG
Hi,japc!
Where did you get such cool map? could you tell us? It is totally cool!!

Re: help triangulated geometry

Posted: Sat Jun 26, 2010 11:00 am
by japc
FiveAG wrote:Hi,japc!
Where did you get such cool map? could you tell us? It is totally cool!!
Hi FiveAG!
There are two ground maps that i´ve worked in PS.
The grass was made whith sketchup fur.