SU shadows not matching

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Pibuz
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SU shadows not matching

Post by Pibuz » Wed Feb 03, 2010 9:22 pm

Hi Whaat, Hi all.
I'm writing a new topic even if I know somewhere in the forum this topic has already been posted. This because I really want you developers focus a little on this: I know this should be a side-issue if compared to many more critical bugs, but it's been a while (a year maybe?) you know that, so maybe time has come to finally solve this. No hurry, absolutely: it's only that it's starting to be annoying, that's all.

I'm writing tutorials for the italian community (SkIndigo in particular) and while testing I got these results. I prepared a simple iterior scene, no complicated materials, and:

issue 1: when NOT using EXIT PORTALS, the rendered shadows never match the SU shadows.
issue 2: when using EXIT PORTALS, SU shadows match, but there are some minor problems with:
- Simple PT, which won't render sun's direct light
- MLT, which will render some odd artifacts.

http://www.box.net/shared/4epemly1sd

For any further information please post here!
Sorry Whaat to bother again... :oops:

Soup
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Re: SU shadows not matching

Post by Soup » Thu Feb 04, 2010 10:01 am

That's a good comparison, thanks Pibuz. I'll see what Ono has to say :P

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wojtek-w
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Re: SU shadows not matching

Post by wojtek-w » Fri Feb 05, 2010 7:51 pm

I've notice that, but as an unexperienced user, i thought i was doing something wrong. :wink:

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Meelis
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Re: SU shadows not matching

Post by Meelis » Sat Feb 06, 2010 12:38 am

I think the light highlight may have something to do with the size - amount of light sources - and it's allowed movement in space. Soo therefore light traveling "end point" is different.

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Whaat
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Re: SU shadows not matching

Post by Whaat » Sat Feb 06, 2010 4:43 am

Hi Pibuz,

I'll have to take a look at this. I believe it is an Indigo issue, though.

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OnoSendai
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Re: SU shadows not matching

Post by OnoSendai » Sat Feb 06, 2010 12:03 pm

Shadows not matching exactly is a known issue with Indigo.

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Pibuz
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Re: SU shadows not matching

Post by Pibuz » Sun Feb 07, 2010 5:22 am

uhm...So why are they matching when portals are ON and not in all cases?
This is a little confusing..

Is there something you can do Ono to fix this?

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OnoSendai
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Re: SU shadows not matching

Post by OnoSendai » Sun Feb 07, 2010 11:49 am

Maybe I could fix it with a bit of work.. Is it a big deal?

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pixie
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Re: SU shadows not matching

Post by pixie » Sun Feb 07, 2010 1:37 pm

OnoSendai wrote:Maybe I could fix it with a bit of work.. Is it a big deal?
It depends, not having sun is considered in some parts of the world as bad, in some others something quite normal... :lol:

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Pibuz
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Re: SU shadows not matching

Post by Pibuz » Sun Feb 07, 2010 10:38 pm

If you could fix this in your spare time I'd be certainly glad :lol:
It is a small issue which is absolutely secondary...but REALLY TIRESOME!

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OnoSendai
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Re: SU shadows not matching

Post by OnoSendai » Mon Feb 08, 2010 11:26 am

pixie wrote:
OnoSendai wrote:Maybe I could fix it with a bit of work.. Is it a big deal?
It depends, not having sun is considered in some parts of the world as bad, in some others something quite normal... :lol:
I was referring to the shadow position discrepency :)

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