Hey Pibuz,Pibuz wrote:Hi Soup!
I was not referring to the scale of the texture, sorry for not having made it clearer.
I was concerning about the strength of the displacement: preview and rendered material are quite different, and the displace value is 0.006 (meters) for both. So I assume that there is some problems about the strength of the displacement map in the preview scene. That's it.
There is nothing wrong with the strength of the displacement map in the preview scene. You have to adjust the strength of the displacement map when you render with the preview scene so that it scales right. Think about it. The preview scene is about 10cm across and the UVs stretch across it once. If you apply the same texture to a model that is 100cm wide, it will make the displacement value look 10X smaller relative to the size of the texture. Does this make any sense?
The preview scene does not adjust its size to your displacement settings so you have to adjust your displacement settings to fit the preview scene.