Different emitters, light layers, surfaces
Posted: Fri Dec 18, 2009 4:25 am
Hello,
I am trying to model my flat, in order to be able to plan in detail power, shape and position of the luminaries for my living room.
I am currently setting up the lights, since the model is already enough for some first tests.
I have some questions:
- if I apply the same emitting material to different surfaces (for example, 24W to a cylinder within a custom component representing a fluorescent tube), will 24 W be the sum of all the tubes (=instances of the same component) I have? in other words, the sum of all the surfaces with that specific material? I plan to copy the same custom component to different parts of the room, one per luminary.
- if I want to adjust independently the different luminaries, should I use different light layers with the same material, or different materials within the same light layer? could you help me on this topic? Maybe I don't get the advantages of each solution.
- I played with an emitter and I set 4000 K as color temperature, the same value I read on the fluorescent tube. I used the camera model with the dscs315 model and I experimented different white points but the result always appears more yellow as it should (maybe 2700-3000 K). I used one of the material presets, so I think that the material definition is correct! What could I change to make the light whiter, as my eyes and my camera (D40, if it matters) show?
If you have further suggestions, please let me know! I started using Indigo very recently...
Thank you.
I am trying to model my flat, in order to be able to plan in detail power, shape and position of the luminaries for my living room.
I am currently setting up the lights, since the model is already enough for some first tests.
I have some questions:
- if I apply the same emitting material to different surfaces (for example, 24W to a cylinder within a custom component representing a fluorescent tube), will 24 W be the sum of all the tubes (=instances of the same component) I have? in other words, the sum of all the surfaces with that specific material? I plan to copy the same custom component to different parts of the room, one per luminary.
- if I want to adjust independently the different luminaries, should I use different light layers with the same material, or different materials within the same light layer? could you help me on this topic? Maybe I don't get the advantages of each solution.
- I played with an emitter and I set 4000 K as color temperature, the same value I read on the fluorescent tube. I used the camera model with the dscs315 model and I experimented different white points but the result always appears more yellow as it should (maybe 2700-3000 K). I used one of the material presets, so I think that the material definition is correct! What could I change to make the light whiter, as my eyes and my camera (D40, if it matters) show?
If you have further suggestions, please let me know! I started using Indigo very recently...
Thank you.